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DARK DOMINION 28 -- 28mm Gothic/Cyberpunk Sci Fi
Earth is the headquarters of a syndicate of galactic mega-corporations, and is ruled by the Dominion, a government elected by the corporations and the citizens. Each person, as long as they earn any income or have a net value, gets a vote, or more precisely, votes, their voting power based on their income -- these are termed gov credits or "gee-cees." Corporations are persons so vote as well, their trillions of credits holding sway. As "persons," corporations can also be elected to government - and typically are.
Both at home and abroad, there is criminality on all scales, and opportunity as well -- and sometimes the two are difficult to distinguish, and go hand-in-hand. Both at home and on the frontiers, factions, gangs or ships' crews vie for money, position, revenge, or endless other goals. Firepower and guile are essential, but real dominance can also come from cyber know-how -- in a future in which everyone and everything has a digital signature, hacking can amke all the difference.
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Initial releases for this range will focus on smaller-scale action than the big battles contemplated for the 15mm range, and initially will be more RPG-oriented.
Please note some sets are available with optional combat knives. The image for "Colonial Guard Set 1" shows what these look like.
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Mars Miners Federation
The Mars Miners are responsible for most of the wealth of the planetary government, and jealously guard their rights and freedoms. When they rebel against the oppressive planetary administration, their main weapon on the surface or in the dome cities is the redoubtable Mars Miners War Rig, a mining mecha reconfigured for combat with an array of autocannons and heavy missiles.
Rigs are approximately 85mm tall. When bought as an individual, one random rig is provided.
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RO-CON SOL Combat Robots
RO-CON SOL is Robotic Conflict Solutions, a Dominion ultra-corporation headquartered on Earth with fully automated production plants on several moons in the Solar System. ROCONSOL will sell robots to any buyer other than those identified as inimical to the interests of RO-CON SOL, and these terrifying war robots have been widely deployed in conflicts throughout the Dominion, as well as on the frontiers with alien civilizations. One robotic "Installation" (6,000 robots plus support) wreaked utter havoc on a planet on the rim occupied by the alien Quadi, setting them back decades in that sector.
RO-CON SOL robots (usually just referred to as "ROCONSOL") are considerably taller than humans when standing upright, although they typically adopt a somewhat crouching position in combat to make themselves smaller targets. They have faster reflexes than humans, are more accurate, and are considerably stronger. Unlike the Mars War Robots, which have personalities of an almost human malevolence, ROCONSOL are utterly blank, and utterly unknowable. Despite their inhuman bearing, because of their combat power they are popular enforcers in gangs or ship's crew, and can be rented or bought singly.
The models are a nominal 37mm tall when standing upright, but the poses are typically shorter due to the poses. They are cast in high quality resin.
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Dominion Navy Scouts
The Dominion Navy includes large number of small Scout ships, with a wartime crew of only 5-7, and a core crew of just two, the captain and the first mate. When the Dominion is not at war, these Scouts may be used by their captains for commerce or other lawful goals, because the captain co-owns the vessel with the Navy. Whether the goals are actually lawful is often a grey area.
Captain Nerander and First Mate Fena are an especially famous Scout crew. Nerander is a veteran of many wars, both personal and interstellar, and in addition to his strategic ability and leadership skills, he also possesses considerable psionic power. Fena is one of the most skilled mechanics in the quadrant, and once diagnosed a dreadnought's main drive error that no one else could. Her real love is robots, however, and in her spare time she enjoys building sentient robots from scratch. They make a formidable team.
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ReTURN Front
The ReTURN Front is a banned but still widely-influential counterrevolutionary movement that seeks to overthrow interstellar corporatism and re-establish rule by traditional aristocracy. Adherents of the Front are both historical aristocrats and commoners who are predisposed to favour such government. Although the Front seeks to overthrow the Dominion, a surprisingly large number of corporate executives are themselves secret, or not-so-secret, supporters of the ReTURN Front.
Prinz Oggan is one of the most notorious ReTURN commanders. Tall and regal, with Junker ancestry (of the von Bock lineage), he is ruthless and cunning, and relentless in his pursuit of power. Prinz Oggan has considerable psionic power, typically using this for malevolent purpose. Like his ancestors, his swordsmanship is unrivaled -- but his weapon is the deadly energy sword, glowing blood red.
Oggan's lieutenant is a combat cyborg named Delilah. Her prosthetic legs and scythe-like feet are deadly weapons, as is her robotic left arm, and her torso and most internal organs are machine parts as well. Delilah's acrobatic combat skills simply defy description. Prinz Oggan and Delilah are a formidable team, and few can stand in their way.
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Code | Contents | Price (US$) | Order/Progress |
28MM-DD-OGGAN-AND-DELILAH | 28mm Dark Dominion Prinz Oggan and Delilah | $8.99 |
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28MM-DD-OGGAN-AND-DELILAH-KNIVES | 28mm Dark Dominion Prinz Oggan and Delilah, with separate combat knives | $9.99 |
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Street Trash
The cities of Earth, Luna and Mars stretch outward, and upward, forever. They teem with untold trillions, all encoded and chipped, the vast majority little better than work zombies for the corporate elite. Many young people rebel against this life -- some fight the system, others turn to preying on their fellow citizens to get ahead. These young criminals and/or rebels are scornfully referred to by CorpNews as "street trash," and proudly own the name as their own.
Sp1ra is a dedicated resistance fighter and a brilliant mathematician who can take hacking to the next level. Growing up on the seventy-first level of Neo-Seattle, she hates corporatism and dreams of an anarchist, pacifist future, but she also likes to survive, and when she has to, will take unsavory hacking-for-hire work. Her deck, hung on her hip, is hardwired into her skull, and she has a hand-held which she always seems to be staring into, or, as she refers to it, "uploading." Sp1ra's small iPistol is actually much deadlier against chipped life forms than the larger Standard Pistol so commonly carried in Dominion space. Her constant, but platonic, companion is the chavish Jeddex, who fancies himself a street brawler but whose real asset is his great speed -- despite a lack of prosthetics, he's the fastest runner anyone has ever seen.
Often seen tagging along with them is Former Military, who is, as his name suggests, formerly of the Colonial Guard, and still wears vestiges of his old uniform. He is a gun-for-hire and petty criminal. He got his street handle because whenever someone asks him who he is, he replies, "I'm former military."
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Feek mercenaries
The Feeks seem to have originated in the Septus system, but by now their bands have spread throughout the galaxy. They are small humanoids, about 1.35 meters (or four and a half feet) tall. They are social but not hive creatures. They speak with a droning buzz that is essentially impossible to learn but they understand Dominion Standard.
Feeks thrive on carnage. Literally. As pay for services, they do not ask for credits. They want only the corpses of the fallen. They will settle for the foe, but if casualties are light or if there hasn't been much action lately, the Feeks have been known to turn on their "employers." The Feeks have needs.
Perhaps because they are a bit smaller than typical humaniods, the Feeks bring exceptionally heavy firepower into battle, using an array of heavy weapons. In fact, the carbine-carrying Riflefeeks are seen as little more than a covering force for the Rapidfeeks, Plasmafeeks and Flamefeeks who are the core of a Feek Swarm (platoon). Cannonfeeks are at the very center of the band, and can destroy large targets with their surprisingly portable platform weapon, which can either be a laser cannon or missile launcher. When hired in very small numbers, Feeks will often carry heavier weapons than carbines.
A Feek squad is six Riflefeeks, three Weaponsfeeks and a leader. A swarm (platoon) is two squads, a swarmleader, and two cannonfeeks.
Feek miniatures are about 26mm tall when fully upright. The image of the Riflefeeks shows what the back of the body armour looks like.
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Colonial Guard
The Colonial Guard are the main military force of the many human colonies in interstellar space, not serving however in the core triad (Earth, Luna and Mars). They are often involved in "peacekeeping" missions in the colonies as well, despite heavy police presence.
That said, it's not uncommon for individual members of the Colonial Guard to serve as part of a crew of a vessel as muscle or "security." They generally do not participate in activities detrimental to the Dominion, however.
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