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The End Time.
15mm Post-Apocalyptic

Few now live who remember what caused it all to come crashing down, but come crashing down it did. Now scattered survivors fight amongst the ruins for the scraps. Some fight to keep the flame of humanity burning, others fight only for themselves and their depraved passions.

Government Forces


The Time Before came to an abrupt end on the surface, but in secured bunkers honeycombed in the deep earth, a remnant of it endured. Favoured operatives of the old government remained together, unstained by the contamination of the world above. Convinced that they are pure and all others are contaminated, the Government Forces wield sophisticated technology that makes each of their warriors worth fifty mutants or road outlaws, and their proper military training makes them more valuable still in combat, and more contemptuous of “surface scum.”

Most government forces wear a power armoured suit that greatly enhances their strength and senses, and makes them all but impervious to small arms. However, a select battalion, the Puritans, wear the dreaded Puritan suits, enormous and immensely powerful battle dress far greater in strength and sophistication than the power armour worn by other units. Only the few surviving government troops who are completely untainted by The Event are permitted to wear these valuable suits, and even then only if they are absolutely pure of mind and thinking (that is, fanatics). Rank-and-file Puritan suits are rigged so they may mount an optional autotargeting rapidcannon on their shoulders, which supplements the close-range weapons built into the arms of the superheavy armour. A specialist with an arm-mounted Toba Gun provides incredible armour penetrative capability.

The leader of the government forces, the President, always wears a Puritan suit when he takes the field.

Wearing their heavy power armour, carrying deadly energy weapons, they can destroy all but the largest surface hordes – but can their small forces prevail and retake a madly mutating planet? And considering their merciless extermination of the so-called "impure," should they?


Code Contents Price (US$) Order/Progress
END-300Government Forces in Power Armour with Beamers (ten figures in five poses)$8.99
END-301AGovernment Forces in Power Armour Command/Weapons, Set A (Commander, Mega-Burner and Super-Beamer, three figurines)$2.99
END-301BGovernment Forces in Power Armour Command/Weapons, Set B (Commander, Plasma Gun and Fusion Gun, three figurines)$2.99
END-302Government Forces Puritans in Superheavy Power Armour (x5, with optional shoulder-mounted rapidcannons)$5.99
END-303Government Forces Puritan Command and Weapons (x4, two officers with comms array and two specialists with Toba Gun)$4.99
END-304Government Forces President in Puritan Armour$1.19


Neo-Fauna 4: Radi-ants


Giant army ants heavily irradiated, the radi-ants have grown to huge size and voracious appetite. They are nomads and will take up residence in an area for only a few days to raid it until nothing is left alive. Kill one, kill one hundred, it is no matter -- there are always more and more to sweep over the landscape like a crawling tide. Their venom, toxic even before gigantism, is now vastly more deadly due to increased quantity and radiation.

As the swarms move, the workers subdue and carry off prey. The soldiers protect the workers from interference with their deadly work. As this occurs, the queen is laying eggs in a temporary bivouac as she is heavily protected by soldiers.

A note on the radi-ants -- in order to meet the demands of two-part moulds, these models are cast with legs which stick straight out at the sides. The gamer can pose them with careful bending at the joints. It's very important to be careful of course as too much pressure too quickly could snap the leg off. We will not be able to accept returns due to broken legs, so bend carefully! If you have trouble with that sort of careful bending, then these might not be for you.

The human figure shown in the image below is for comparison purposes only and is separately available in the Heroes and Villains of the End Times pack. Models sculpted by Mike Lovejoy and painted by Steve Dean.




Code Contents Price (US$) Order/Progress
RADI-ANT-SOLDIERRadi-Ant Soldiers (x4 -- posed by gamer)$4.99
RADI-ANT-WORKERRadi-Ant Workers (x4 -- posed by gamer)$3.99


Neo-Fauna 3: Skunkeater


These creatures appear to be mutated alligators which have the posture, bulk and fur of a grizzly bear -- although the fur is in fact a type of downy feather. They wander the wastes devouring all life forms they can fit in their mouths, taking special care to track and eat skunks, whose noxious musk is stored in the Skunkeater's own body, and then emitted by the Skunkeater to help evade larger predators such as the Mojave Pilgrim. At times they also use this unbearable stench to immobilise prey such as human survivors. The powerful beast is aided in its hunting by a long sticky tongue which it can rapidly extend to catch small fleet animals -- such as skunks.

The model comes with two jaws -- one with tongue extended and another with tongue retracted. We've even included a skunk! This can be attached to the Skunkeater's extended tongue, stuck in the mouth cavity when using the jaw with tongue retracted, or simply used on its own.

The human figure shown in the image below is for comparison purposes only and is separately available in the Heroes and Villains of the End Times pack. Models sculpted by Mike Lovejoy and painted by Steve Dean.




Code Contents Price (US$) Order/Progress
SKUNKEATERSkunkeater (mutant alligator/bear, with choice of jaws and skunk)$2.99


Neo-Fauna 2: The Mojave Pilgrim


One of the apex predators in the End Times is a giant lizard, called by those still rational enough to use names the Mojave Pilgrim. Apparently some form of mutant skink, this creature does not level off at a full adult size, it just keeps growing as it ages, consuming larger prey as it grows. Originating in the Mojave Desert, the Pilgrim eventually devours all creatures in its territory and must then wander East, leaving the desert to find new prey, hence its name. It is not uncommon to find Pilgrims migrating across the charred landscape as far as Zone 15, their great bulk providing a self-perpetuating heat source even in much colder climates.

Pilgrims appear to store the toxins coursing through the veins of their prey in glands in the base of their tails, and these monsters can spit a barrage of venom at prey for a distance as great as 20 meters.

This model represents a medium-sized Mojave Pilgrim, being approximately 16m (50 feet) long. It is all resin and in two parts -- the top of the head and the body, making for a very straightforward build. The model shown here was painted by Simon Bradley.


Code Contents Price (US$) Order/Progress
END-600Mojave Pilgrim (giant lizard)$16.99


The Infected -- Transhuman Savages


Was the Infection part of the downfall of the world? Or was it unleashed from a secret lab? No one knows, but when it was uncorked, it infected humans with a terrible virus which changed them, physically and emotionally -- it altered their physical appearance, gave them great strength and agility, and a thirst for human flesh. Soon the Infected formed tribes, and as they bred their offspring were born with the infection as well -- hideous creatures with sunken eyes and sharp teeth, rampaging across the landscape like locusts. They are a blight upon a blighted world, and few are they who can hunt the Infected without being hunted themselves and consumed.


Code Contents Price (US$) Order/Progress
END-500The Infected -- Transhuman Savages (six figures in six poses)$4.99


Neo-Fauna 1: The “Gutter Gophers”


Many strange creatures evolved in the End Times, but few were stranger than the hairless beasts that lived in tunnels in the ground, or in city sewers, breaking out enough concrete and asphalt so they could use gutter drains as access points. In the cities the scavengers called them gutter gophers, and the name stuck, even in the blasted wildernesses of the world.

They had evolved from something, but what? No one could say for sure. Were they giant rodents or, as some said, lions bred with the giant crickets of the desert? How was that even possible?

No matter what their origins the creatures were a terrifying menace to all, especially at night when they preferred to hunt, scrabbling up from their holes, creeping silently, then setting on the unwary victim in a pack, snapping at him. All it took was one bite and the venom did its job, immobilising the victim, slowly dissolving its muscle tissue.

Silent on the approach, when they finally did attack one pack member would rear up and loose a deep bass howl that froze even the stoutest heart in mortal terror.


Code Contents Price (US$) Order/Progress
END-400Gutter Gophers (five different poses)$4.99


Mutants


Forsaken by God and Man, the Mutants of the End Time shamble in the shadows, some babbling insanely, others seeking refuge from persecution. Some, the Forsaken, wish for the most part only to be left alone as they live out their lives of quiet despair, amongst other equally horrible deformities. Others, the Predators, are vicious killers and merciless abusers of the weak, who seek out Unmutated survivors as a mantis does its prey -- don't let them catch you near their lairs or you will be pulled into the darkness. If this befalls you, pray for a quick death but don't count on one.

And then, towering over the rest, there are the Mutant Supersoldiers. Purposefully mutated in the Time Before as enormous but obedient warriors, when the End Time came they were set loose to prey upon a destroyed world -- enormous, but far from obedient. Fearless and immensely strong, some carry the MAR (mutant assault rifle, a large caliber weapon), others the MRG (mutant riotgun, a huge scattergun), and some simply make due with unearthed fixtures from the civilisation that was overthrown, used as cudgels to beat down creatures of lesser size and strength. Acting as free agents, sometimes a handful of these terrors will command hordes of lesser mutants, or they may be bought or cajoled into cooperating briefly with The Unmutated. Most often, however, they will haunt the wastelands, singly or perhaps in pairs, setting upon the unwary like the ogres of medieval myth come horribly to life, seemingly immune to bullets and pleas for mercy.

Models sculpted by Ben Siens and painted by Artmaster Studios.


Code Contents Price (US$) Order/Progress
END-200Mutants of the End Time -- The Forsaken (x5)$3.99
END-201Mutants of the End Time -- The Predators$3.99
END-200WMutants of the End Time Warband (2 x END200 and 2 x END201)$15.29
END-200HMutants of the End Time Horde (4 x END200 and 4 x END201)$28.99
END-202Mutant Supersoldiers (set of three)$3.99
END-203Mutant Supersoldier Warlord$1.49


Heroes and Villains of the End Time


It seems whenever there is trouble, one of more of them is there, or nearby. They are the heroes and villians of the End Time.

There is The Highway Soldier, who haunts the roads in his supercharged black police pursuit cruiser, surviving at whatever cost, a loner unless he has to turn to others for assistance, sometimes a relucant ally of those who resist the more crazed of the survivors.

And then there is Malice, who seems somehow to have been involved in the disaster from the start, but no one can say for sure how, not even Malice herself. A one-woman army, Malice has a firm sense of justice but can be pitiless -- with her two Uzis she stalks the wasteland destroying every Fecto she can find.

And then, of course, there is King Redwolf, lord of the Wasteland Empire. Crazed, deeply evil, with a cunning penchant for preying on the terror and unrealistic hopes of the weak, the King keeps the Road Outlaws under his thumb with regular doses of extremely excessive force, sometimes administered down the barrel of his precious .44 Magnum, a treasured relic of the Times Before. Other times he will simply use his own awesome phyical strength -- it has been demonstrated that, using only his bare hands, he can rip a human head clean off of the body.

Sculpted by Ben Siens, painted by Steve Dean.


Code Contents Price (US$) Order/Progress
END-CHAR1Heroes and Villains of the End Time (The Highway Soldier, Malice and King Redwolf)$3.99


Road Outlaws


Frenzied ravagers like the heathen barbarians of old, the gangs of Road Outlaws kill for the sake of killing, to watch their foes suffer, steal what valuables they can from their victims, then proceed to fight over them. Some are expert gunfighters, others are mountains of muscle, wielding chainsaws to hack their foes to pieces.

Models sculpted by Ben Siens and painted by Artmaster Studios.

Line notes: Please note that the hair braid on the chainsaw-wielding maniac in pack END100 generally breaks off and will probably be loose in the pack. It is easily attachable by using a pin vise and some cyanoacrylate glue, perhaps reinforced with some epoxy, or the gamer may prefer to leave it off.


Code Contents Price (US$) Order/Progress
END-100Road Outlaws Set 1 (set of five)$3.99
END-101Road Outlaws Set 2 (set of five)$3.99
END-102WRoad Outlaws Warband (two sets of END100 and two sets of END101)$15.29
END-102HRoad Outlaws Horde (four sets of END100 and four sets of END101)$28.99


And More to Come ....