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15mm Sci Fi
15mm Modular Sci Fi Buildings
 Three modules set up as a split level.
This range will contain 15mm sci fi building parts for your wargames table representing common human building design in the Federation.
There will be accessories as well, such as this, the first release in the range, an HVAC unit, but more will follow. Some pieces, such as the HVAC unit, will be suitable for different scales, the HVAC also being suitable as a smaller 28mm scale unit, or even as a 6mm scale structure.
15mm Space Demon Hive
 Space Demon Assault Warrior and Hammerhead painted by
Raven Painting. Base detailing added by Carl.
Horrific extragalactic hive creatures to infest your 15mm science fiction or fantasy gaming table as they implacably advance toward close assault with the foe. Man-size Warriors come in four different body poses and two different separate heads for maximum pose variation (Hammerheads only have one head type). The huge command creatures (King and Queen Demons) come with separate heads and back spines, which are interchangable. The gigantic Colossus will put fear into the heart of enemy tanks, unleashing a blob of bio-plasma from its mouth that can pentrate tanks and dissolve infantry. Greatest and most terrifying of all is the gigantic Great Queen, also called a Demon Dragon, which can spray a corrosive stream of acid for over 80 meters, and can pick up a battle tank as if it were a toy.
And behind them all are the hulking demonic hellions from another dimension, the Timonids, who stand at least two heads taller than a human and carry enormous assault cannons capable of taking out a light tank! Their special Shockforce space demons are more like troopers than creatures and carry potent bio-rifles to mow down the enemy as the Timonids implacably advance. Ready to swarm across your battlescape.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-911 | 15mm Space Demon Great Queen, the Demon Dragon (resin kit with pewter arms and legs)
Compared to 15mm Space Demon and 28mm figure
| $21.99 | |
| TTC-901 | 15mm Space Demon Assault Warriors (twelve models, four pose variants and two head variants) | $9.99 | |
| TTC-901A | 15mm Space Demon Assault Warriors, Second Pose Set (twelve models, four pose variants and two head variants) | $9.99 | |
| TTC-902 | 15mm Space Demon Hammerhead Warriors (twelve models, four pose variants and one head variant) | $9.99 | |
| TTC-903 | 15mm Space Demon Infiltrator Warriors (twelve models, four pose variants and two head variants) | $9.99 | |
| TTC-903A | 15mm Space Demon Infiltrator Warriors, Second Pose Set (twelve models, four pose variants and two head variants) | $9.99 | |
| TTC-904 | 15mm Space Demon Queen (one model) | $3.99 | |
| TTC-905 | 15mm Space Demon King (one model) | $3.99 | |
| TTC-906 | 15mm Space Demon Nymphs (eight models, two poses) | $3.99 | |
| TTC-907 | 15mm Space Demon Colossus (one model) | $11.99 | |
| TTC-908 | 15mm Space Demon Nymph Hosts (x 12, six poses) | $6.99 | |
| TTC-909 | 15mm Space Demon Shockforce with Bio-rifles (x 10, five body poses and two different heads) | $11.99 | |
| TTC-910 | 15mm Timonid Black Tigers (x 6 in six different poses) | $9.99 | |
TR-1 | 15mm Space Demon Burrow | $1.99 | |
| TR-2 | 15mm Space Demon Lair (abandoned mineshaft) | $2.39 | |
15mm Nova Respublik Crimson Army
 Engine of people's interplanetary revolution, the Red Lightning Medium Tank
BACKGROUND
Rising from the ashes of the oppressive Romantoff Freehold, Nova Respublik, also known as the UPSR (Union of Planetary Socialist Republics), is spreading popular revolution throughout the human colonies of the galaxy. As Gallopovich, that war leader of the early days, said (before he was purged), "War is the locomotive of history, and the engine of that locomotive is the battle tank." Following his diktats, the armies of Nova Respublik heavily employ medium tanks, which swarm across the battlefield into the furnace of battle, the clanking of their treads a deafening sound as they literally roll over all opposition.
These tanks have progressed along with the cause of peoples' revolution. Although now quite outdated, the basic tank model, People's Objekt 2536, usually called the Red Banner, is still in use in third line garrisons, as well as in back-of-beyond republics, guerilla movements, and interplanetary drug cartels across the spiral. To keep up with the times, the Red Banner was upgraded with force-field radiating blocks, and designated the Red Banner-U. Many UPSR second-rate divisions and third-tier human settlements are armed with this upgraded vehicle. To further protect the tank, the next major upgrade, the Red Eagle, added much more substantial force field radiators to the turret front, and more sophisticated electronics were added to a larger bin in the rear turret. Red Eagles serve as the main tank of the first line and Guards tank shock divisions. The final evolution of the Red Banner series is the Red Lightning, an upgraded Red Eagle mounting an experimental laser cannon of great power (and dangerous instability). Favoured first-line units receive one such supertank per platoon.
Not to leave the people out of the peoples' revolution, the infantry of Nova Respublik support the tanks in their onslaughts, and slug it out with counterrevolutionary humans as well as bourgeois alien oppressors in builtup areas and other rough terrain. Although many walk in lower tier divisions, those in first line and Guards formations ride into battle inside the Yozhik (Hedgehog) Heavy APC, a modified Red Banner hull capable of carrying a squad of infantry. Infantry have intrinsic heavy weapons, but for heavier firepower they are accompanied into battle by the Darling Little Robot series, semi-sentient vehicles which faithfully support social transformation using multiple rocket launchers, large anti-material missiles, or heavy autocannons, and by the Python Power Armoured Suit, which is heavily armoured and mounts four 20mm autocannons as well as two heavy anti-material missiles.
Vehicles designed by John Bear Ross and Stephen Tyler, infantry sculpted by Mike Broadbent.
To read more about the design variants of the Red Banner series, check out this forum post.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-2400 | 15mm Red Banner/Eagle/Lightning Medium Tank (with pieces to make one vehicle of any of the variants) | $13.99 |
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| TTC-2400H | 15mm Nova Respublik Red Banner/Eagle/Lightning Medium Tank Platoon (x3 vehicles) | $40.99 |
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| TTC-2401 | 15mm Yozhik (Hedgehog) Heavy APC/ICV | $11.99 |
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| TTC-2401H | 15mm Nova Respublik Yozhik (Hedgehog) Heavy APC/ICV Platoon (x3 vehicles) | $35.99 |
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| TTC-2402 | 15mm Nova Respublik Cossack Light APC or Scout/Command Car | $TBD |
Being cast |
| TTC-2403 | 15mm Nova Respublik Doe Gunship | $TBD |
Being cast |
| TTC-2404 | 15mm Nova Respublik "Darling Little" Series Direct Fire Support Infantry Robot (includes weapons loads for three different types) | $8.99 |
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| TTC-2404H | Robot Section of three 15mm Nova Respublik "Darling Little" Series Direct Fire Support Infantry Robots (three complete kits) | $23.99 |
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| TTC-2404T | Spare Turret for 15mm Nova Respublik "Darling Little" Series Infantry Robot (to utilise the spare weapons in the main pack) | $1.39 |
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| TTC-2405 | 15mm Nova Respublik Infantry Squad with three teams (one command team with sergeant, comms trooper, and heavy missile crew, and two fire teams, each with a plasma grenade launcher, a heavy pulser, and three riflemen) | $8.49 |
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| TTC-2405H | 15mm Nova Respublik Infantry Platoon Set (3 x TTC-2405, 2 x TTC-2406, and 1 x TTC-2407) | $36.99 |
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| TTC-2406 | 15mm Nova Respublik Heavy Infantry Weapons Section (1 superheavy pulser with crew, 1 mortar with crew, 1 sniper in poncho) | $5.29 |
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| TTC-2407 | 15mm Nova Respublik Infantry High Command Set (officer, political officer, officer's driver, holomap projector with holomap, and medic) | $3.19 |
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| TTC-2408 | 15mm Nova Respublik Tank Crewmen (hatch halves) | $.99 |
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| TTC-2409 | 15mm Nova Respublik PA-3 Python Power Armoured Suit (set of two complete suits, with two different leg poses, four different arm poses, two cockpits and two missile launchers, all pieces are pewter) | $9.99 |
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15mm RPK Army
 RPK regulars
BACKGROUND
The RPK is the Raathist Party of Kym, a planet settled by people from the Middle East and North Africa, and conquered by Neo-Mongol refugees fleeing a Soriog invasion about 300 years ago. Using Nova Respublik aid the "native" Arabo-African population overthrew the Neo-Mongol Khanate about 60 years ago and put in place a regime that is purportedly and superficially socialist but is in fact a thinly veiled cult of personality around the President of the Republic, Fulq-al-Naara, whose Raathist Party rules through force and intimidation, coupled with favouritism to party loyalists.
Troops wear Nova-supplied uniforms and body armour, in the Nova Respublik "Desert Liberation" colour schemes, and use the so-called "baboon model" of the Nova helmet without the VR suite (which is just as well for the RPK forces as it lightens the helmet and more often than not the VR suite does not function correctly anyway). Under the helmet they wear traditional headgear.
RPK snipers use the Desert Viper sniper rifle, one of the few weapons used by the RPK forces not supplied to them by Nova Respublik. The RPK forces did not like the Nova sniper rifle as it was not sufficiently accurate at extremely long ranges, and as it is an energy weapon has a greater heat signature that a KE rifle, so they use instead the superb, locally crafted Desert Viper, one of the best sniper rifles in known space. Opponents have said that one Raathist sniper with a Desert Viper is worth a company of RPK infantry, and can deal out more destruction.
Line army squads are typically made up of eight men, two fire teams of four, one fire team with three pulse rifles and a heavy pulser, the other team with three pulse rifles and a plasma grenade launcher. Infantry squads of the favoured Presidential Guard Divisions have ten man squads with five man teams, each team with three rifles, a heavy pulser and a plasma grenade launcher. Platoons in both types of division have four squads, a superheavy pulser, a mortar, a command section including a medic from the Red Crescent, and of course a deadly RPK sniper armed with his Desert Viper.
Models sculpted by Mike Broadbent and painted by Artmaster Studio. For vehicles use the Nova Respublik models in that range.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-3200 | 15mm Raathist Party of Kym Neo-Arab Infantry Riflemen and Squad Leader, Eight Figures (one sergeant, one team leader, and six riflemen, eight different poses) | $5.99 |
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| TTC-3201 | 15mm Raathist Party of Kym Neo-Arab Infantry Squad Support Weapons, Eight Figures (four plasma grenade launchers in two poses, and four heavy pulsers in two poses) | $5.99 |
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| TTC-3202 | 15mm Raathist Party of Kym Neo-Arab Heavy Infantry Weapons Section, Ten Pieces (1 superheavy pulser with crew, 1 mortar with crew, 1 heavy missile launcher with crew, and 1 sniper in poncho) | $6.99 |
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| TTC-3203 | 15mm Raathist Party of Kym Infantry High Command Set, Six Pieces (officer, Raathist party representative, officer's driver, holomap projector with holomap, and medic) | $3.19 |
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| TTC-3200L | 15mm Raathist Party of Kym Neo-Arab Line Infantry Platoon Set (3 x T3200, 1 x 3201, 1 x 3202, and 1 x 3203) | $30.99 |
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| TTC-3200G | 15mm Raathist Party of Kym Neo-Arab Presidential Guard Infantry Platoon Set (3 x T3200, 2 x 3201, 1 x 3202, and 1 x 3203) | $35.99 |
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| TTC-3204 | 15mm Raathist Party of Kym Neo-Arab Tank Crewmen, Four Pieces (four hatch halves in two poses) | $1.99 |
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| TTC-2409 | 15mm Raathist Party of Kym PA-3 Python Power Armoured Suit (two suits, with two different leg poses, four different arm poses, two cockpits and two missile launchers, all pieces are pewter) | $9.99 |
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15mm Federal Police and Civilians
 Federal Security Forces
BACKGROUND
Across the galaxy are human civilians, on the ground and in space, colonists, freighter crews, scientists and similar. Guarding them, to the extent possible, are a variety of security and police forces. These models represent a selction of such types, civilians requiring protection or being huntered by a nightmarish creature in the claustrophobic confines of an underground lab or a ship's corridors, or law enforcement or security forces -- the first line of defence against enemy invasion, the guardians of research facilities, and so on.
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15mm Federal Defence Force "Exterminators"
 Two FDF "Exterminators"
BACKGROUND
The militia of the Federal Army is called the Federal Defence Forces, and protects far-flung worlds from alien attack or infestation, and preserves government control on planets subject to unrest or separatism. They wear some body armour, though less extensive than in the first-line Federal Army divisions, and it is of simpler design and tech. Their weapons are the older rifles firing caseless CPR but each one mounts a grenade launcher and this affords the FDF troops with considerable close range firepower. Due to infestation either by Space Demons or Parasachnids, units of the FDF stationed in infested zones have become proficient at eradicating such "xeno-hazards." These units are called, with some dark humour, "Exterminators," and they are the only units of the FDF to be actively posted to foreign worlds, but only long enough to put in place a programme of eradication (POE) so that the local forces can then maintain the xeno-hazard.
The squad pack is a typical squad, split into two four-soldier fireteams and led by a sergeant. Each fireteam has a MLMG (mobile light machine gunner); one team has three riflemen as support for the MLMG, the other team having two riflemen and a flamethrower operator. The platoon support set provides a lieutenant, sniper in ghillie suit, as well as plasma rifle and missile launchers for a multi-tiered firepower array.
Exterminator squads are always at risk of being outflanked or surrounded by overwhelming numbers of xeno-hazards, and so their best friend is the Robotic Machine Gun (RMG), a weapon that can be set to fire on all motion in a certain cone of fire or, with a light delay in shooting time, to fire using their onboard IFF system. These weapons are light but are slightly bulky, and one -- or even two -- will be carried into action by the squad, two Exterminators to each carry-crate, until they need to be deployed.
As they are reserve formations, the Exterminators make heavy use of older Federal armoured vehicles, such as the Polecat Armoured Light Utility Vehicle, a fast wheeled vehicle used for scouting and various light-carrying duties. But they are expecially famous for retaining the older-generation but still splendidly useful Caiman Infantry Combat Vehicle, a heavily armed and armoured wheeled infantry carrier that many regular Army soldiers wish they had access to.
Vehicles designed by Stephen Tyler.
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15mm Terran Federal Army
 Federal Army Heavy Tank and Infantry painted by Battleworks Studios and Artmaster Studio, respectively.
BACKGROUND
The Federal Marine Corp. may be the elite strike force of humanity, but the Federation’s big battles are fought and won by the tanks and infantry of the Federal Army. Millions strong, this mixed formation of conscripts and long service veterans garrisons a thousand worlds and brings irresistible force to bear against the mightiest foes.
Army infantry fight in a squad of twelve with three teams – an assault team of troopers with photon grenades and assault rifles, a weapons team with a missile launcher and Squad Automatic Weapon (SAW), and a command team with the squad leader and a medic. Each of the two main teams also has a grenadier attached whose assault rifle mounts an underslung micro-grenade launcher for reaching those hostiles who are sheltered from direct fire.
The most common vehicle in Army service is the Atlas Armoured Prime Mover, which can either carry a truck body for patrol or light transport work, or can tow a variety of combat trailers, such as the APT (armoured personnel trailer), a bunker-like unit that can bring an Army squad straight into action, complete with rifle ports and a heavy grenade launcher.
The awesome Federal heavy tank, the M5A3EPS “Siler,” fights in platoons of three, organized into independent heavy tank battalions. These venerable and sometimes cantankerous machines are often older than the troops who serve in them, but few alien weapon systems can match the power of its plasma cannon or two close-in-defense rotary cannons.
Due to the sheer size of the Army, the Federation cannot provide its regiments with the same tech as the Marines bring into battle – their tanks and trucks roll rather than soar or stride. But the Army’s advanced light strike vehicle, the Cheetah, carries sophisticated communications technology equal to anything in Marine service, and a dual purpose missile launcher that puts pause into the enemy whether they are walking, driving or flying. For more mundane use the Federal Army's Polecat Armoured Light Utility Vehicle fulfills a thousand tasks on a thousand worlds.
Other than the DIMOGS, which are entirely white metal, the vehicles are mixed resin and white metal kits which require some assembly and basic knowledge of resin cleanup.
Infantry and DIMOGs designed by Mike Broadbent, Siler heavy tank designed by Mark Mondragon, Atlas prime mover designed by Charles Oines, Cheetah and Polecat designed by Steve3d.
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| Code | Contents | Price (US$) | Order/Progress |
| FEDERAL SET 1 | 15mm Federal Army Riflemen Set (x10) | $5.99 |
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| FEDERAL SET 2 | 15mm Federal Army Squad Heavy Weapons Set (x8, four models with SAW, two rocketeers, and two rocket loaders) | $4.99 |
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| FEDERAL SET 3 | 15mm Federal Army Platoon Heavy Weapons Set (two plasma gunners, one sniper, one SHMG team and one Heavy Missile Launcher team) | $6.99 |
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| FEDERAL SET 4 | 15mm Federal Army Platoon Command and Control Set (Command Team, Satellite Comms Specialist, and K9 Team) | $4.99 |
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| TTC-2001 | 15mm Federal Army Female Troopers (two models, a rifleman and a SAW gunner) with full body armour and mid-tech weapons) |
$1.19 |
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| TTC-2003 | 15mm Federal Army K9 Sentry Team (two models, a terran dog and a rifleman handler) with full body armour and advanced-tech weapons) | $1.19 |
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| TTC-2006A | 15mm Federal Army 20mm tripod-mounted Autocannon (SHMG) with two crew and ammo box | $2.29 |
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| TTC-2006B | 15mm Federal Army tripod-mounted Heavy Missile Launcher with two crew and ammo box | $2.29 |
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| TTC-2007 | 15mm Federal Army Smartmortar Team (mortar, two gun crew, artillery mini-drone, and drone operator) | $3.59 |
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| TTC-2008 | 15mm Federal Army DIMOG Armoursuit Mark 1 (Light Armoured Walker Chassis, with crewman, gun (two autocannons and one missile launcher) and leg options) | $6.49 |
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| TTC-2009 | 15mm Federal Army DIMOG Armoursuit Mark 2 (Full-Armoured Walker Chassis, with crewman, gun (two autocannons and one missile launcher) and leg options) | $6.99 |
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| TTC-2010A | Hercules civilian powered loader (complete kit) | $6.99 |
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| TTC-2010B |
DIMOG 3 "Berserker" robot, complete kit) | $6.99 |
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| TTC-2011 | Federal Army Medical Diorama (one Army casualty and two medics) | $2.29 |
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| TTC-2012 | 15mm Federal Army vehicle crew (four partial body crewmen in two poses for hatches, etc) | $1.99 |
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| TTC-2013 | 15mm Federal Army M5A3EPS Siler Heavy Tank | $17.99 |
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| TTC-2013A | 15mm Federal Army M5A3EPS Siler Heavy Tank Platoon (three tanks) | $51.99 |
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| TTC-2014 | 15mm Federal Army Siler MEP Anti-Grav plates (conversion pieces to Siler for anti-grav drive) | $4.99 |
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| TTC-2015 | 15mm Federal Army Atlas Armoured Prime Mover/Guntruck (tractor, drop-in rear guntruck body, two robot rotary gun turrets, and two manned laser stations, and two plugs for the turret rings) | $12.99 |
Out of stock |
| TTC-2016 | APT (armoured personnel trailer) with heavy grenade launcher for 15mm Federal Army Atlas Armoured Prime Mover (trailer only) | $7.99 |
| | TTC-2017 | Federal Army M3918 Polecat Armoured Light Utility Vehicle | $9.99 |
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| TTC-2017H | Federal Army M3918 Polecat ALUV Squadron (four complete vehicle kits) | $35.99 |
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15mm Warriors of Sepulveda 7
 Sepulvedan resistance fighters in AHI Rockjumper painted by Chris Yaro and Troop of Shewe. Sponk painted by Chris Yaro.
BACKGROUND
The seventh planet in the Sepulveda star system, Sepulveda 7 is part of the Jo-el Freehold, and as such lays outside direct Federal control. From an economic perspective it is an incredibly valuable world due to its plentiful angravium deposits, which are mined for the fuel used to drive anti-grav engines. Its stolid miners and other residents have the misfortune of being under the thumb of the tyrannical and ruthless Jellina Jo-el I, who squeezes the planet and its people for the wealth that the angravium brings. Jellina has employed a rogue's gallery of alien mercenaries to oppress the locals and impose her will.
Some resist. Longing for the freedom and representative government of Federal membership, an effective planetwide insurgency has established an underground government. The Sepulvedan Resistance Fighters have fought off the depredations of Jellina's savage Lhurgg mercenaries, and also effectively resisted the great Kark mercenary regiments which took the place of the erratic and ill-disciplined Lhurggs. Armed with captured pulse rifles and other weaponry from the Jo-el Freehold's own arsenals, and using the Arkon Heavy Industries "Rockjumper" pickup crawler to launch lightning strikes, these fighters are rallied by the inspirational and seriousminded Desiree Kim, whose youth and slight frame belie her toughness and tactical genius, and the heroic Dave Rimmer, a scientist who conducted experiments for Jellina until he comprehended the horror of her fiendish transhuman constructs and fled to Sepulveda, the epicentre of resistance to her rule, to undo the ghastly work he had unwittingly done. Can these Heroes of the Sepulvedan Resistance, each a virtual one-person army, bring freedom to these beleaguered people?
Humans are an introduced species on Sepulveda 7, and most of the native creatures are xeno-crustaceans. One of the most formidable of these is the hulking, heavily armoured Sponk, a toxic blend of trapdoor spider, crab, and bear, much feared and respected by all on the planet. Stumbling upon a Sponk hole in the wild is a challenge for the best-equipped squad.
Heroes of the Resistance sculpted by Tom Meier and painted by Jennifer Haley, Sponk sculpted by Black Crab Studio, Rockjumper pickup designed by John Bear Ross. The Rockjumper pickup is resin, and requires some cleanup and construction, as is normal for resin kits.
To read more about the Sponk, and see a photo of the green, please read this blog entry.
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15mm Lhurgg Alien Tribesmen
 Lhurggs painted and based by
Artmaster Studio.
BACKGROUND
The Lhurggs are wild and shiftless alien tribesmen who wander from system to system on what transport they can beg, borrow or steal, hiring their services as braves but always looking out first and foremost for themselves.
Armed with cheap blasters and their vicious "Huk-Huk" electric swords, the Lhurggs swarm across the battlefield, their long legs and hooved feet giving them great speed as they search for for outnumbered enemies to bully, or dead to loot. Blazing away at the centre of each herd is the Lhurgg giant, a enormous three-headed mutant armed with a simple but devestatingly effective Lhurgg cannon. This ramshackle weapon contantly jams, so the giant also carries a huge mallet to bash the back of the cannon until it is again operable. Surprisingly, this often succeeds. The 50kg mallet is also of great use in hand to hand combat, crushing armour effortlessly as it is wildly swung about.
Few creatures are better trackers than the swift and wily Lhurggs, particularly when their target carries something shiny or of value.
Sculpted by "Whiff Waff."
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15mm Felid Alien Warriors
 Felid Warrior painted and based by
Chris Yaro.
BACKGROUND
Felids originated on a planet on which mammalian predators, long of tooth and claw, came to sentience, a planet wracked by war and conquest, but which languished in early tech -- spears and hide armour -- until attacked and overwhelmed by the Garn. Because the Garn did not especially enjoy the taste of Felid flesh, and because they were impressed by the martial virtue of these noble savages, they raised the Felids to high tech, under their domination. The Garn frequently "sub-contract" mercenary work out to the Felids, whose relentless attacks, natural cunning and stealth, and great physical strength and dexterity make them truly fearsome foes. The Felids, normally not creatures to be dominated, respect the Garn the way a lion in the water might a twenty foot Nile Crocodile.
The Felids eagerly employ the tech that the Garn provide: battle armour that is less sophisticated than the Garn force field defenses, but which is still good protection; heavy blasters which suit the Felid temperament, for once they strike they like to do so fast and loud, and cause extreme damage when they hit; and Lion Assault Vehicles which, again, are of lower tech that Garn vehicles but are very heavily armoured and armed, simple and very easy to maintain.
With a temperament suited for nothing but war, the Felids are happy to fulfill this special niche in the Garn Confederation, and can be seen on countless battlefields fighting to the death for causes that are not theirs.
ORGANIZATION
Felid society is more feudal than tribal in terms of mechanics -- their magnates, called Barons, dominating the structure of society, and equipping their forces with armour, weapons, and vehicles out of their own estates. Though the size of a Baron's force will depend on his success in battle (and thus wealth), most Barons possess sufficient assets to purchase armour, weapons and vehicles for a company of Felids -- five trucks and fifty sets of body armour and weapons, including his own command/battle dress, which only Barons are permitted to possess.
The basic unit of ten Felids is called a battle circle and is dominated by the circle's alpha warrior, a veteran favoured of his Baron who wears comm gear to communicate with the circle's Lion transport, with the other circles, and with his Baron. The alpha warrior is armed with a smart missile launcher specially designed by the Garn to give a measure of unit-level indirect fire support to these impetuous warriors. If the alpha is killed, the next senior member of the circle immediately adopts his place and his weapons.
In addition to the alpha, the other nine warriors might either all be armed with blasters (a light circle); or with seven blasters, a grenade launcher and a heavy plasma gun (a medium circle); or finally with five blasters, two grenade launchers, and two plasma guns (a heavy circle). A Baron generally has either a heavy circle as his household circle, or, if he can sustain the cost, a unit of the elite Prideguard, who wear helmets and have served in previous campaigns as Alpha Warriors. Occasionally some warriors in normal circles will be awarded the Prideguard helmet for exceptional battlefield service, which marks that warrior as one who will rise to greatness.
To fight skirmishes with only lighter circles, units may be made up entirely of TTC-1300. To field medium circles, one pack each of TTC-1300 and TTC-1301 can be mixed to form two such circles -- this is the most common Felid unit mixture and gives the greatest pose variety in the unit. A heavy circle, such as the Baron's household, can be made up entirely of one pack of TTC-1301.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-1300 | 15mm Felid Light Battle Circle (ten models: nine warriors with heavy blasters and one alpha warrior with comm set and micro-missle launcher) | $6.99 | |
| TTC-1301 | 15mm Felid Heavy Battle Circle (ten models: five warriors with heavy blasters, two warriors with grenade launchers, two warriors with heavy plasma guns, and one alpha warrior with comm set and micro-missle launcher) | $6.99 | |
| TTC-1302 | 15mm Felid Prideguard Elite Warriors in Helmets (ten models: seven warriors with heavy blasters, one warrior with grenade launcher, one warrior with heavy plasma gun, and one alpha warrior with comm set and micro-missle launcher)" | $6.99 |
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| TTC-1303 | 15mm Felid Lion Class Heavy Attack Transport (two choices of turret weapons inserts -- twin autocannons or railgun) | $13.99 |
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| TTC-1303H | 15mm Felid Lion Class Heavy Attack Transport Circle (three complete vehicles) | $39.99 |
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| TTC-1304 | 15mm Felid Baron in Command/Battle Dress (x1) | $1.69 | |
| TTC-1305 | 15mm Felid Hostage Barons' Sons Jetbike Squadron (x3 bikes with lower body, x3 upper bodies, x3 energy weapon inserts, x1 rocketlauncher rack, x 3 flying bases) | $10.99 | |
| TTC-1306 | 15mm Felid Pouncer Portable Missile Launcher (four pieces: crewcat (single pose) and launcher) | $2.99 |
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Spaceship Crew and TRIBAL Class DPLS (Dual Purpose Light Spacecraft)
 Tribal Class DPLS painted by Neldoreth
The Tribal Class DPLS (dual purpose light spacecraft) is the most widely used light interstellar spacecraft in the galaxy. With little effort, the "Bulldog" (the popular nickname of the spacecraft due to the appearance of the cabin) can be configured to perform an impressive variety of roles. It is used by the Federal Navy as a strike craft for fleet combat as well as ground attack, as a dropship to land grunts in the action, as a resupply craft or as a transport for fleet dignitaries, the DPLS is just as often used commercially as a freighter or passenger shuttle, and in the clutches of pirates it is a formidable threat to the shipping lanes. Even when its wingtip heavy laser cannons are dismounted, the craft still has some residual firepower from its missile turret.
The Tribal-class DPLS is a 15mm (1/100th) scale model spacecraft -- with a wingspan of 170mm, it's the largest single 15mm scale wargaming miniature we have ever made and, we suspect, one of the largest anyone has! It can be assembled in a number or different configurations. The wingtip heavy laser cannons can be installed, or left off with wingtip covers installed instead (both are included). It has a flight stand and landing gear that can be depicted either up or down, and the vessel can be removed from the flight stand. It also comes with both a smooth belly insert for strike craft, passenger transport or dropship service, or a standard cargo pod which is used when the vessel operates as a freighter or for combat resupply, and this can be attached or left off. The flight stand plugs into either the belly insert or the cargo pod. The exit ramp can also be depicted opened or closed.
Also available is a typical DPLS spaceship crew in commercial service -- the famous crew of the DPLS UFS Samnite IV. The captain is the charismatic Gary Benko, a decorated veteran and adventurer, who is inseperable from his co-pilot, First Officer Katherine Kym, an exiled princess from the Khanate of Kym. These flyers are assisted by the engineer, Violet, and security officer, a Bubalid named Bhas. As a Bubalid he is an SNH (sanctioned non-human), and as such is permitted on the ship when in commercial service. Rounding out the crew is Cosmo, an Anaconda Industries 386 series in civilian configuration, who serves a variety of purposes onboard.
To read more about the DPLS, and see more photos, please read this blog entry.
DPLS designed and rendered by Mark Mondragon, physical kit painted by "Neldoreth."
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15mm RPK Army
 RPK regulars
BACKGROUND
The RPK is the Raathist Party of Kym, a planet settled by people from the Middle East and North Africa, and conquered by Neo-Mongol refugees fleeing a Soriog invasion about 300 years ago. Using Nova Respublik aid the "native" Arabo-African population overthrew the Neo-Mongol Khanate about 60 years ago and put in place a regime that is purportedly and superficially socialist but is in fact a thinly veiled cult of personality around the President of the Republic, Fulq-al-Naara, whose Raathist Party rules through force and intimidation, coupled with favouritism to party loyalists.
Troops wear Nova-supplied uniforms and body armour, in the Nova Respublik "Desert Liberation" colour schemes, and use the so-called "baboon model" of the Nova helmet without the VR suite (which is just as well for the RPK forces as it lightens the helmet and more often than not the VR suite does not function correctly anyway). Under the helmet they wear traditional headgear.
RPK snipers use the Desert Viper sniper rifle, one of the few weapons used by the RPK forces not supplied to them by Nova Respublik. The RPK forces did not like the Nova sniper rifle as it was not sufficiently accurate at extremely long ranges, and as it is an energy weapon has a greater heat signature that a KE rifle, so they use instead the superb, locally crafted Desert Viper, one of the best sniper rifles in known space. Opponents have said that one Raathist sniper with a Desert Viper is worth a company of RPK infantry, and can deal out more destruction.
Line army squads are typically made up of eight men, two fire teams of four, one fire team with three pulse rifles and a heavy pulser, the other team with three pulse rifles and a plasma grenade launcher. Infantry squads of the favoured Presidential Guard Divisions have ten man squads with five man teams, each team with three rifles, a heavy pulser and a plasma grenade launcher. Platoons in both types of division have four squads, a superheavy pulser, a mortar, a command section including a medic from the Red Crescent, and of course a deadly RPK sniper armed with his Desert Viper.
Models sculpted by Mike Broadbent and painted by Artmaster Studio. For vehicles use the Nova Respublik models in that range.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-3200 | 15mm Raathist Party of Kym Neo-Arab Infantry Riflemen and Squad Leader, Eight Figures (one sergeant, one team leader, and six riflemen, eight different poses) | $5.99 |
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| TTC-3201 | 15mm Raathist Party of Kym Neo-Arab Infantry Squad Support Weapons, Eight Figures (four plasma grenade launchers in two poses, and four heavy pulsers in two poses) | $5.99 |
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| TTC-3202 | 15mm Raathist Party of Kym Neo-Arab Heavy Infantry Weapons Section, Ten Pieces (1 superheavy pulser with crew, 1 mortar with crew, 1 heavy missile launcher with crew, and 1 sniper in poncho) | $6.99 |
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| TTC-3203 | 15mm Raathist Party of Kym Infantry High Command Set, Six Pieces (officer, Raathist party representative, officer's driver, holomap projector with holomap, and medic) | $3.19 |
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| TTC-3200L | 15mm Raathist Party of Kym Neo-Arab Line Infantry Platoon Set (3 x T3200, 1 x 3201, 1 x 3202, and 1 x 3203) | $30.99 |
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| TTC-3200G | 15mm Raathist Party of Kym Neo-Arab Presidential Guard Infantry Platoon Set (3 x T3200, 2 x 3201, 1 x 3202, and 1 x 3203) | $35.99 |
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| TTC-3204 | 15mm Raathist Party of Kym Neo-Arab Tank Crewmen, Four Pieces (four hatch halves in two poses) | $1.99 |
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15mm Sci Fi Cars
 A grav car parked in low hover
BACKGROUND
Around Federal space vehicles like these drive the highways and grav slots of the great population centers. They are available in both wheeled and grav varieties, grav drives being superior as long as Angravium is in steady supply.
One-piece futuristic car bodies with plug-in swappable drives, these were designed to provide ready terrain features for sci fi wargaming. Each set comes with a roadster and a sedan, and two drive plugs -- one set has two drive plugs with wheels, a three wheeled drive and a four wheeled drive; the other set has two grav drive plugs, one in high hover, the other in park/low hover. The drive parts are made of pewter and fit into a slot on the bottom of the car.
Designed by John Bear Ross, painted by rattle can!
Sepulvedan Control Forces
 Overlord Jellina Jo-eli I painted by Jennifer Haley.
Dominating ore-rich Sepulveda 7 is the ruthless egomaniac Jellina Jo-eli I, overlord of the Jo-eli Freehold situated on the edge of Federal space. When the tough, freedom-loving citizens of that planet refused to meet her wildly unrealistic demands, this genocidal overlord unleashed a series of aliens unpon them, culminating in the fearsome Control Battalions, transhuman warriors bred with a mixture of human DNA and something far, far more sinister. These creatures need to keep their helmets forever bolted on or they would go utterly mad on a murederous rampage, but, when controlled by means of helmet-mounted chemical mood dampeners, make awesome soldiers. They use the pulse rifle as their standard infantry weapon, and also have a Squad Assault Pulser and a heavy combat drone attached to each squad, the drone controlled by a remote operator. Patrols and nighttime arrests are often made by the sinister Locust Patrol Trucks, symbols of oppression on Sepulveda. In large scale operation the Control Battalion employs a motley array of vehicles, from pre-trade embargo Federal vehicles, to MDMS vehicles in various states of repair such as the Cane Toad, Goanna and Taipan, to -- first and foremost -- the refurbished Nova Respublik Red Banner and Yozhik AFVs that are so easily obtained in Federal space.
And to wipe out the leadiong lights of the Resistance (as well as opposition in her own ranks), Jellina has hired, at enormous expense, her own Hesha Assassin, the finest of them all, Lily6. The most dreaded and expert killers in all known space, these adepts are trained from infancy by the Old Man of the Rock, an ancient droid who sits on a hover platform and has compiled all knowledge in the galaxy on the subject of expunging life. For the right fee he will loan out one of his trained killers to pentrate the safest santuary and snuff out the most heavily guarded or tenacious victim. Their power daggers and heterostasis pistols are deadly, but nothing can match the letality of the body of the Hesha Assassin herself, each motion perfectly calculated to sever the functions of life in any organism. Will Lily6 wipe out the brave leaders of the Sepulvedan Resistance? Sepulvedan Villains sculpted by Tom Meier and painted by Jennifer Haley. Locust Patrol Truck is mostly resin and comes with three roof options. It was designed by John Bear Ross.
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15mm KILO OUTPOST Pre-Fab Fortification
 Kilo Outpost painted by Martin of Fire Broadside
BACKGROUND
For every major conflict in known space there are 1,000 insurgencies, border clashes, drug wars, or bug hunts, and for those there are few better investments than MDMS's Kilo Outpost pre-fab fortifications. Modular and with completely self-sustaining corner bastions armed with twin heavy pulse cannon turrets, a Kilo Outpost can defend a zone from marauders or swarming bugs using an economy of force. And few investments are better than a Kilo or two in the rear zone of an offensive, should it all end in tears and the troops need something to fall back on.
The starter set has ten parapetted wall sections, four heavily-armoured bastions (corner sections) with white metal gun turrets, and a gate section including separate door. The Sections plug into each other by small tabs on the bottom that are not visible when the set is assembled. To expand the size of your outpost, additional sets of parapetted walls are available.
Designed by John Bear Ross. The parts of Kilo Outpost that are cream coloured resin were cast by JTFM Enterprises. These cream-coloured resin pieces are very dense and you must prime them with enamel primer (autobody primer, etc) before painting them with acrylics as acrylics will not adhere to the resin surface.
15mm Feral Parasachnid "Bugs"
 Swarming Parasachnids
BACKGROUND
Cast upon worlds during Pelagic invasions, Parasachnids are a persistent and resourceful invasive species and frequently go feral if the Pelagic invasion is unsuccessful. (If the invasion is successful, the planet is of course hydrofarmed which even Parasachnids cannot survive.) When they go feral they often crowd out other species, and on human settled worlds they range from major nuisance to existential threat.
The rank and file Parasachnid bug is the Warrior, which is fast, fierce, and more than large enough to bite a human in half with a single bite. Soon after the species settles into the planet these mindless creatures all secrete a single small egg which contains a queenling, and the queenling larvae are nurtured and protected until they reach adulthood, when they fight it out until only one has survived. This creature, the Queen, first secretes a pheromone which ceases all further egg laying amongst the Warriors, and then breeds with a randomly chosen warrior. As they copulate his body melds into hers on a cellular level, his central nervous system bonding to hers and his (never very substantial) brain withering away over time until he is nothing but a source of sperm to fertilise the thousands of eggs the queen will lay over her lifetime.
Once the Queen sets about spewing out eggs, specialised Parasachnid mutants soon begin to hatch, although they are always heavily outnumbered by the basic Warriors. One such specialised type is the Winged Warrior subspecies which serves as wide-ranging scout and outflanker in attack forays. Another is the formidable Ogre Beetle, with its bizarre thoracic combustion chamber in which controlled chemical bursts cause flames to issue forth like a sort of biological flamethrower. This huge and terrifying creature also functions as a living battering ram to crush smaller creatures and defences. The last mutant form, the Sage-Beetle, appears when the sheer number of Parasachnids has become so great that these sentient mastermind bugs are critical to controlling and coordinating their actions.
The Parasachnids were sculpted by Aaron Brown, except the Ogre Beetle which was designed by Mark Mondragon.
15mm Huntarr Aliens
BACKGROUND
Towering, lanky aliens from another dimension, the Huntarr live by a code of honour and bravery that knows no parallel in any other race. They crave the glory of the hunt and kill above all things, and travel the galaxy far and wide seeking triumph at arms ... or death. Above all else the seek combat with the Space Demons, that fiercest of all hand to hand foes, and this is why they come to our dimension, for there are many infestations here.
When the Huntarr go to war, they advance in a central mass of veterans who are armed with the mighty shock lance. These warriors fight in formations called Shock Phalanxes, and this advance is indeed a horrifying sight to behold. On their flanks are younger adult warriors, keen to prove themselves by some extraordinary feat of arms. The most mature and steady of all warriors are the Tank Hunters, who are gifted with the massive Plasma Cannon, which though portable by one Huntarr can nonetheless blow a hole straight through the heaviest armour. Commanding all is a venerable Huntarr Chieftain whose cloak indicates his experience and wisdom on the battlefield. Only the Chieftain and Tank Hunters have shed the energy weapon worn by all -- every other Huntarr has this, and it provides them with awesome firepower to augment their incredible close combat skills.
The Huntarr are towering, sinewy creatures, a full head taller than humans. The models are on average 21mm tall.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-3100 | 15mm Huntarr Shock Phalanx (x10 in five poses with shock lances and separate energy weapons) | $8.99 |
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| TTC-3101 | 15mm Huntarr Scouts (x8 in four poses with separate energy weapons) | $7.29 |
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| TTC-3102 | 15mm Huntarr Venerable Tank hunters (x6 in two poses with plasma cannons) | $5.39 |
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| TTC-3103 | 15mm Huntarr Venerable Chieftain (x1) | $.99 |
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| TTC-3104 | 15mm Huntarr Assault Lander | $.99 |
Being designed |
15mm Chewk Desert Nomads
 Chewk tribals rush across the desert on a raid
BACKGROUND
Diminutive sentient xeno-crustaceans native to Sepulveda 7, the Chewks live in giant underground drilltanks which travel deep under the sands of the central Sepulvedan deserts. When they sense an intruder or there is an opportunity to raid travelers in the desert, the huge drilltanks will broach and out from them will spill tribesmen to the attack. Alternately, the Chewks will meticulously set up ambushes amongst the sand dunes to snare unwary foes as they stagger across the desert.
The Chewk is very small, but a deadly adversary all the same, being brave, crafty, and armed with crude but powerful fusion weapons. Tribesman generally carry a single shot bolt-activated rifle which is loaded from the muzzle, a powerful chambered fusion round being capable of penetrating the toughest armour -- a necessity on a planet where most creatures have thick shells. Heavier weapons are available as well, ranging from the chewkbomber (a mortar) to the chewkzooka (a chewk-portable rocket launcher) to the chewkgun, which has a larger round than the checkrifle and a fully automatic action.
Arming the great drilltanks are chewkannons, which sit on top of an extending arm, flexing to bring fire on the enemy in any direction. The chewks often dismount these weapons for duty at ground level, mounting them on portable carriages which are dragged across the sands by chewkamel beasts of burden.
Drilltank and chewkannon designed by John Bear Ross, infantry sculpted by "clibinarium." Drilltank is a resin kit and requires some modelmaking skills. Tribeschewks painted by Chris Yaro, drilltank and chewkamel painted by Robin Fitton.
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15mm Mekanoid War Robots
 Mekanoid Dictator Superheavy Battlemech and Jaeger Riflebot.
BACKGROUND
Invaders from beyond the rim of the galaxy, the Mekanoids are intelligent, sentient robots which have been gouging a trench across the Milky Way, building some sort of network of planets through which a mighty channel of data flows, to what end it is presently unknown. When one of the great Mekanoid Sphere-ships materializes in orbit around a planet, it is doomed, for all life ("bio-contaminants") will be systematically destroyed, and the once thriving world will be shaped into nothing more than a node in the Mekanoid Network.
Against organized "bio-contaminant" resistance, the Mekanoids will teleport their mainline war units into the battle: the bipedal Grenadier infantrybot and the centaur-like Dragoon cannonbot. Hovering overhead, supporting these with heavy and mobile firepower, are the dreaded Hatchet gunships, sentient machines that pour firepower into targets from above. Once the initial invasion force has taken enough ground, the Mekanoid lords themselves -- the titanic Dictator war mechs -- may be safely teleported to the battlefield. The arrival of these in force spells doom for the planet's defenders, for of all the combat units that linger on the battlefield, only a Garn Gunboat can match the firepower of a Dictator and nothing can match its incredible durability. Many a world has ceased to exist as the Dictators stride across its surface, surrounded by Grenadiers and Dragoons whilst Hatchets roar overhead.
The Hatchet mounts to the flight stand via a ball mount so that it may be posed at different angles. (The ball is a separate resin piece that attaches to the rod of the flight stand.) The Dragoon pack includes optional arms -- four shock cables, four saw blade arms, and four close range assault cannon arms for close-in shooting. The Dictator is engineered so that the legs and head can move when the kit is assembled. The Dictator and Hatchet are resin kits and require some cleanup and assembly.
Bots sculpted by Mike Broadbent, Dictator and Hatchet rapid-prototyped by Mark Mondragon.
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Armies of the Molch-Vornid War Part 1: The Molch
 A Molch, painted by Steve Dean
The Molch Vornid War is a local conflict on a world far away from the Federation, between psychic and telekinetic creatures, the peacful but unbearably hideous Molch, and weird, ruthless botanoids, the Vornids. The Vornids have invaded the Molch homeworld and are hellbent on exterminating the inhabitants, but whilst the Molch may be peaceful and intellectual creatures, they have no intention on allowing themselves to be exterminated.
The Molch that most sentients experience strolling the surface of the planet are actually extensions of one (or a few) vast subterranean beings, generated by the Molch Essence as living "probes" to gather experience, although the individual extensions are very much alive, and each has its own unique personality. To assist themselves in seeking human help, they have generated vaguelyhumanoid extensions of the Molch corporate entity, the Molch Emissaries. These act as liaisons between the Molch and the humans who are their staunchest allies, for the Molch are so hideous that exposure to them is invariably madness-inducing. The Molch also have their mighty stone goliaths, the enormous Defender-constructs, to assist them in close combat.
To read more about the Molch and the war, please read this blog entry. The Molch and their Defenders were sculpted by PF.
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Armies of the Molch-Vornid War Part 2: The Vornid Pirates
 A vornid squad heavy gunner, painted by Artmaster Studio
Mysterious and inscrutable, the Vornids are motile botanoids, plant-like sentients capable of rapid movement, and advanced technological development. They are relentless pirates and fanatical crusaders in the destruction of the peace-loving Molch, for some strange reason perhaps relating to their spiritual beliefs.
Larger than humans, Vornids often use similar tactics, fighting in squads, with commanders and varying numbers of heavy weapons specialists in each squad. Their weapons are very powerful, and while the Vornids themselves are not as agile as humans, they are extremely tough and utterly relentless in combat.
Each pack of Vornids comes with separate mouthpieces with opened and closed mouths, which are easily attached to the bodies. The packs also come with accessory sprues that can be attached to the bodies of the Vornids, such as flowers or leaves, to give the models some more individuality, or may be left off at the gamer's preference.
There's more about the Vornids in this blog entry. The Vornids were sculpted by Phil Lewis.
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Armies of the Molch-Vornid War Part 3: Ursid Warriors
 An Ursid, painted by Chris Yaro
These phelegmatic, seven foot tall bear creatures were driven from their home world by paranoid planetary governer Kohl-Behr, and now wander the universe, seeking adventure and high quality cigars (not necessarily in that order), and they find it aplenty in the Molch Vornid War (and it doesn't hurt that fighting for the Molch is a good cause). Their powerful BPFGs (bear-portable fusion guns) lend their Molch employers some heavy hitting long-range firepower.
The background for the Ursids may be found here. The Ursids were sculpted by Bob Olley.
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15mm Garn Alien Warriors
 Garn Commander and Warrior painted and based by
Steve Dean.
15mm versions of our popular Garn Warriors, first released in 28mm, these are a sentient Reptilian species that evolved from a race similar to the great Tyrannosaurs of old Earth. Hulking and powerful, the exclusively carnivorous Garn are driven by two hearts and a relentless appetite for flesh and booty. These warriors need little protection other than their own thick, scaly skin as each wears an advanced technology force field on its back, and they carry large weapons of considerable power. In short, the normal Garn warrior is easily a match for the elite power armoured terran soldier, and is possessed of an irresistible will to conquer.
The initial warrior models (in TTC1100) and the heavy weapon warrior in TTC1101 have a selection of weapon inserts that are easily assembled -- the normal warrior pack with enough assault cannons for all three warriors, but also with one flamethrower and one plasma gun inserts. The command/heavy weapons ack comes with a sprue of three different heavy weapons inserts for the heavy weapons warrior -- a laser cannon, a missile launcher, or a plasma cannon. The warriors in TTC1102 are one piece, with the assault cannon.
Leading Garn Forces into battle are the noble Hegemons, who are powerfully armed for war and lead their forces with reptilian cunning and cruelty.
The mightiest and most physically imposing of all the Garn are the terrible Flesh Eaters -- all Garn are of course flesheaters but only these heroes, who heft the largest weapons into battle, are so called. They are allowed to join units that they think are particularly aggressive, so that they may always be present at the hottest places on the battlefield.
Carrying the Garn into battle are their gigantic anti-grav low-riding tanks, the Alligator assault transport and the formidably armed Crocodile three-turreted superheavy tank. As is the case with the warriors, the vehicles carry force field projectors that safeguard them from projectile and energy weapons. These impressive vehicle its are almost six inches long, are a mixture of resin and white metal, and have a huge numkber of weapons options -- for each turret in the kit, there are options for a twin heavy laser, a Vulcan Rifle (the ultimate tank buster), a superheavy plasma cannon, a fill-sized missile turret swap (which completely replaces the gun turret), and a clip-on SAM missile box! Each package is a mini-arsenal! Some skill in building resin kits is required for these models.
The Garn are a perfect addiition to any 15mm science fiction line, big strong, brave and ferocious, they will put an elite force of mercenaries or redoubtable enemies on your tabletop.
Vehicles designed by John Bear Ross and painted by "Spacejacker."
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15mm Terran Federal Marine Corp.
 Federal Marine Rocketeer painted by Raven Painting. L-HAC painted by Neldoreth.
BACKGROUND
Earth Marines working for the giant interplanetary corporation that the US Marine Corps established (in conjunction with the Royal Marines) when the earthwide Terran Federal Government was formed, these elite warriors have maintained the high standards of combat skill and elan of their predecessors in the US Marine Corps and Royal Marines. In fact, now that the marine brass have no politicians to answer to, and their own budget to work with, some say that the Federal Marine Corp. has never been a more elite formation of warriors.
These select warriors are dedicated to the Corp., the Federation of Man and to the transplanetary corporations that they serve (in that order), and even though the various Marine divisions may occasionally find themselves at odds on the battlefield when serving battling corporations, they fight by a strict code of honor and respect for their brothers who happen to be foes. More often than not, however, they are embroiled with a rogue's gallery of aliens to be rooted out to make the galaxy safe for mankind and corporate enterprise -- the only code that applies then is Code: Kill!
The marines ride into battle in their Cafferata-class hybrid APCs, which can drive conventionally using wheels, or retract them and hover using anti-grav engines. This hybrid status can save a huge amount of fuel. The main heavy combat element is the titanic war machine, the L-HAC, or Legged Heavy Assault Cyborg, a nearly indestructible chassis into which the brain of a distinguished marine veteran has been deployed so that he can continue his lifetime of meritorious service.
Infantry sculpted by Mike Broadbent; vehicles sculpted by Mark Mondragon. Vehicles are mixed white metal and resin, and require some cleanup and construction, as is normal for resin kits. The L-HAC is extremely posable, and 100mm tall!
To read more about the L-HAC, and see photos of the unpainted kit, please read this blog entry.
To read more about the Cafferata Class APC, please read this blog entry.
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15mm Vespulid Swarm
 The huge Vespulid Drone, painted and based by
Steve Dean.
BACKGROUND
Vespulid warriors are predatory hive entomalians who evolved from a species nearly identical to the earth wasp, and have reached sentience. Capable now of sophisticated technology, they hunt using enhancements such as permanently installed rocket packs which replace the wings of the warrior for greater flight power, and ion weapons to stun even the toughest foe so it may be carried back to the larva in the hive, as food for these ravenous Vespulid Maggots.
At the center of every swarm (unit) is a Vespulid Drone, the only males in the hive. Upon reaching sentience the Vespulids understood the military value of these huge creatures and they provide greater firepower and an awesome close combat ability. In addition to using two ion shotguns at the same time, each Drone has an ion mortar mounted on his rocket pack which is loaded with one massive ion charge that can short out a tank or incapacitate an entire squad of prey. And a Drone can effortlessly snip off the head of the toughest enemy with one great slam of its massive mandibles. The Drone's imperious nature permits it to control the Warriors of the swarm using pheromones.
Not suited temperamentally to anything but a fierce onrush, the Vespulids rely on a furious rocket pack assault to get right in amongst their prey and shock them using massive ion blasts. Each warrior retains her stinger and mandibles, making her a redoubtable close combat foe. Vespulids do not use vehicles, but two of each swarm carries a tank controller, a sophisticated device which will adhere to any surface and permits the Vespulid to take control of the weapons system, much as non-sentient wasps will take control of a much larger host's body.
The only support these fierce onrushes will get will be from the Heavy Ion Mortar, carried by each swarm into battle and then carefully placed by the Drone, who controls it pheromonically as the swarm buzzes into the fray. Each Heavy Ion Mortar is capable of firing seven Ion Cannisters at a high trajectory, seeding huge crackling gouts of ion energy amongst the enemy, shocking many to death outright, shorting out electronics and blinding those caught in its considerable blast radius.
When large formations of Vespulids advance into battle they are sometimes accompanied by that most fearsome of all Vespulids, the Heirarch Queen, who alone is capable of maneuvering her Swarms into battle with more subtlety than a head-down charge, and for fire support she wields a Shock Cannon of such dreadful power that no enemy weapons system is safe from its effects.
Since the introduction of the Space Demons to our dimension, the Vespulids have grown greatly in numbers in the galaxy, as Space Demons have proven to be the perfect host species for the Vespulid hives. (It is an awesome sight indeed to witness a swarm of Vespulids buzzing around even such mighty creatures as a Space Demon Colossus, incapacitating it with a blizzard of bliding white ion blasts.) The Vespulid menace, formerly localized, is now present all over the galaxy.
Each swarm comes with eight poses of Warriors and one of two randomly chosen poses of the massive Drone swarmleader, which is substantially taller than a normal 15mm model. For multiple-pack orders every effort will be made to assure that a mix of drones is sent.
Flight stands are not provided for the flying poses, but we heartily recommend the acrylic flight rods and bases made by Litko Aerosystems. The little "three prong flight peg topper" is particularly useful to use as a base in conjunction with the various clear flight rods they make.
Vespulids sculpted by Mike Broadbent, Heavy Mortar designed by Mark Mondragon, eggs sculpted by Whiff Waff.
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15mm Aliens of the Pelagic Dominate
 Karkarine Landser and Man of War SPA painted and based by Chris Yaro and Troop of Shewe, respectively
A galactic empire of aquatic sentients, the Pelagic Dominate is led by inscrutable hyper-intelligent invertebrates, the Cnidarians, who seem obsessed with destroying all sentient terrestrial life in the galaxy and hydrofarming their planets. The Cnidarians are the overlords of this empire but there are many species of aquatic sentients in the Dominate, such as its rank and file warriors, the Karkarines. Called the "Karks" by Terran warriors, these Shark-kind can just as often be found serving as soldiers of fortune outside the Dominate, selling the services of their great mercenary regiments to the highest bidder. Though they can breath air indefinitely, the Kark Landser are at the best when water is flowing over their gills, so when they go to war they wear SCOBA gear (self-contained out-of-water breathing apparatus).
The Dominate takes extremely advanced vehicle technology to war, employing for instance the "Man of War" heavy anti-grav combat platform. These vehicles serve equally well as flyers in space or planetary atmosphere, or at nape of earth as powerful hovertanks.
The first releases are the rank and file Karkarines and the three variants of the "Man of War" heavy anti-grav platform. The Man of War vehicles are cast in resin with pewter bases and require relatively minimal cleanup and assembly with cyanoacrylate glue ("super" or "crazy" glue) as would any resin vehicle kit.
The second tier of releases are the bizarre invertebrate Cnidarians themselves, eight foot tall tentacled invertebrates with stalks for bodies, "nerve nets" for brains, and "nerve net portals" for eyes. These inscrutable creatures rule the other aquatic sentients of the Dominate with an iron claw. In battle they use a plethora of advanced and utterly alien weaponry, from gelatinous power armour to anti-grav jump packs to highly advanced weaponry which deploys weaponized venom straight through the thickest armour at the atomic level, these venoms including some of the most toxic substances in the known universe.
Released along with them are the Parasachnid space bugs used by the Dominate as cannon fodder and shock troops, deployed directly on top of alien defenses by drop-pod. In builtup areas or heavy terrain they will instead deploy Mantis Stalkers, silent, creeping hunters of infinite patience and uncanny skill who will lie motionless and camouflaged, sometimes for days, without moving, until the deadly strike, which is as fast as lightning. Before the deployment of the proper troops, Dominate forces release a pheromone that kills these loathsome terrestrials -- but this method is not always 100% effective.
When the invasion fails, these Parasachnids sometimes go feral, and occasional eggs develop into the enormous Parasachnid Ogre Beetles, which spout flames from an oriface on their backs as they rampage, tank-like, into the ranks of the foe.
Vehicles sculpted by John Bear Ross, Ogre Beetle sculpted by Mark Mondragon, Karkarine Shark-kind and Cnidarians sculpted by "clibinarium," Parasachnids sculpted by Aaron Brown, Mantis Warriors sculpted by Ben Siens, Orca Warriors sculpted by Pedro Ramos.
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-1201 | 15mm Karkarine (Shark-Kind) Infantry (four Landser with hydroplasma rifles) | $2.49 | |
| TTC-1202 | 15mm Karkarine (Shark-Kind) Command and Heavy Weapons (two Landser teamed on a hydroplasma cannon in assault mode, and one Feldwebel with hydroplasma carbine) | $1.79 | |
| TTC-1203 | 15mm Cnidarian Overlord Warriors in Powered Battle Dress with Anti-Grav Packs (three overlords with nematocyst harpoons and sensor devices) | $2.99 | |
| TTC-1204 | 15mm Parasachnid Bioweapons (eight space bugs with separate leg pieces) | $5.99 | |
| TR-1 | 15mm Parasachnid Burrow | $1.99 | |
| TR-2 | 15mm Parasachnid Lair (abandoned mineshaft) | $2.39 | |
| TTC-1205 | 15mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in self-propelled artillery configuration (one vehicle) | $12.99 | |
| TTC-1206 | 15mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in combat infantry carrier configuration (one vehicle) | $12.99 |
Out of Production
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| TTC-1207 | 15mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in main battle tank configuration (one vehicle) | $12.99 |
Out of Production
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| TTC-1208 | 15mm Pelagic Dominate "Sea Wasp" Light Anti-Grav Vehicle, with three turret choices (one vehicle) | $5.99 |
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| TTC-1209 | 15mm Pelagic Dominate Bioweapon Insertion Pod ("Bug Dumper") (one pod, open) | $3.99 |
Out of production
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| TTC-1210 | 15mm Pelagic Dominate Mantis Stalker Bioweapons (eight stealthy hunting bugs) | $5.99 | |
| TTC-1211 | 15mm Myzontid (Lampyroid) Rangers (four rangers with hydroplasma rifles) | $2.49 | |
| TTC-1212 | 15mm Myzontid (Lampyroid) Ranger Command, Heavy Weapon and Sniper (three models, including Black Mariner sniper) | $1.79 | |
| TTC-1213 | 15mm Pelagic Dominate Orca Assault Warriors (three bodies, three helmeted heads, four "bare" heads, four heavy missiles, four power harpoons, four power claws, and four gatling guns) | $5.99 | |
| TTC-1214 | 15mm Feral Giant Parasachnid, Ogre Beetle (resin and white metal kit in six pieces)Ogre Beetle vs. Federal Marine) | $9.99 | |
| TTC-1215 | 15mm Karkpanzer "Karkwagon" (Karkarine home-produced full track APC (resin kit) | $8.99 | |
| TTC-1216 | 15mm Winged Parasachnid Bioweapons (eight winged space bugs with separate leg and wing pieces) | $6.99 | |
The Biscuitship Experiment
Something odd is happening in orbit over planet Tief Dreizehn. It's a sleeply, happy little world in Federal space, largely populated by Terrans of Scandinavian, French, Irish and German origin, and little attention is paid to what's happening there. But amongst the many communication satellites beeping busily in orbit over T13 is a vessel nicknamed "the biscuitship" by the DPLS pilots who carry loads of cheese from the surface to waiting reefer freighters, none of them ever stopping to consider for more than a few moments what that strange vessel is for.
Meanwhile, on board, a human subject and his droids are being subjected to experiments too terrible to write down! Their plight is hopeless ... they are indeed in the Hands of Fate.
(If you have to ask, don't buy. This range may be updated periodically. Quantities will always be limited and the number ordered per customer may need to be reduced, with attendant refund of course.)
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| Code | Contents | Price (US$) | Order/Progress |
| TTC-1800 | 15mm Biscuitship Experimentees (Cinema Disparagement Droid Mark I (red pattern), Cinema Disparagement Driod Mark II (gold pattern) and jumpsuit man) | $2.99 | |
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