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15mm Felid Alien Warriors


Felid Warrior painted and based by
Chris Yaro.
Felids originated on a planet on which mammalian predators, long of tooth and claw, came to sentience, a planet wracked by war and conquest, but which languished in early tech -- spears and hide armour -- until attacked and overwhelmed by the Garn. Because the Garn did not especially enjoy the taste of Felid flesh, and because they were impressed by the martial virtue of these noble savages, they raised the Felids to high tech, under their domination. The Garn frequently "sub-contract" mercenary work out to the Felids, whose relentless attacks, natural cunning and stealth, and great physical strength and dexterity make them truly fearsome foes. The Felids, normally not creatures to be dominated, respect the Garn the way a lion in the water might a twenty foot Nile Crocodile.

The Felids eagerly employ the tech that the Garn provide: battle armour that is less sophisticated than the Garn force field defenses, but which is still good protection; heavy blasters which suit the Felid temperament, for once they strike they like to do so fast and loud, and cause extreme damage when they hit; and assault vehicles which, again, are of lesser tech that Garn vehicles but are heavily armoured and armed, simple and very easy to maintain.

With a temperament suited for nothing but war, the Felids are happy to fulfill this special niche in the Garn Confederation, and can be seen on countless battlefields fighting to the death for causes that are not theirs.

The basic unit of ten Felids is called a "circle" and is dominated by the alpha warrior, who wears comm gear to communicate with other circles and with the Lion Class Attack Transport in which every circle rides to war. Unlike the other unit members, the alpha warrior is armed with a micro-missile launcher specially designed by the Garn to give a measure of unit-level indirect fire support to these impetuous warriors. If the alpha is killed, the next senior member of the circle immediately adopts his place and his weapons.


CodeContentsPrice (US$)Order/Progress
TTC-130015mm Felid Battle Circle (ten models, nine warriors heavy blasters and one alpha warrior with comm set and micro-missle launcher)$6.99
TTC-130115mm Felid Lion Class Attack Transport$TBDBeing Printed


15mm Aliens of the Pelagic Dominate


Karkarine Landser and Man of War SPA painted and based by Chris Yaro and Troop of Shewe, respectively
A galactic empire of aquatic sentients, the Pelagic Dominate is led by inscrutable hyper-intelligent invertebrates, the Cnidarians, who seem obsessed with destroying all sentient terrestrial life in the galaxy and hydrofarming their planets. The Cnidarians are the overlords of this empire but there are many species of aquatic sentients in the Dominate, such as its rank and file warriors, the Karkarines. Called the "Karks" by Terran warriors, these Shark-kind can just as often be found serving as soldiers of fortune outside the Dominate, selling the services of their great mercenary regiments to the highest bidder. Though they can breath air indefinitely, the Kark Landser are at the best when water is flowing over their gills, so when they go to war they wear SCOBA gear (self-contained out-of-water breathing apparatus).

The Dominate takes extremely advanced vehicle technology to war, employing for instance the "Man of War" heavy anti-grav combat platform. These vehicles serve equally well as flyers in space or planetary atmosphere, or at nape of earth as powerful hovertanks.

The first releases are the rank and file Karkarines and the three variants of the "Man of War" heavy anti-grav platform. The Man of War vehicles are cast in resin with pewter bases and require relatively minimal cleanup and assembly with cyanoacrylate glue ("super" or "crazy" glue) as would any resin vehicle kit.

The second tier of releases are the bizarre invertebrate Cnidarians themselves, eight foot tall tentacled invertebrates with stalks for bodies, "nerve nets" for brains, and "nerve net portals" for eyes. These inscrutable creatures rule the other aquatic sentients of the Dominate with an iron claw. In battle they use a plethora of advanced and utterly alien weaponry, from gelatinous power armour to anti-grav jump packs to highly advanced weaponry which deploys weaponized venom straight through the thickest armour at the atomic level, these venoms including some of the most toxic substances in the known universe. Released along with them are the Parasachnid space bugs used by the Dominate as cannon fodder and shock troops, deployed directly on top of alien defenses by drop-pod. Before the deployment of the proper troops, Dominate forces release a pheromone that kills these loathsome terrestrials -- but this method is not always 100% effective ....

Vehicles sculpted by John Bear Ross, Karkarine Shark-kind and Cnidarians sculpted by "clibinarium," Parasachnids sculpted by Aaron Brown.

CodeContentsPrice (US$)Order/Progress
TTC-120115mm Karkarine (Shark-Kind) Infantry (four Landser with hydroplasma rifles)$2.49
TTC-120215mm Karkarine (Shark-Kind) Command and Heavy Weapons (two Landser teamed on a hydroplasma cannon in assault mode, and one Feldwebel with hydroplasma carbine)$1.79
TTC-120315mm Cnidarian Overlord Warriors in Powered Battle Dress with Anti-Grav Packs (three overlords with nematocyst harpoons and sensor devices)$2.99
TTC-120415mm Parasachnid Bioweapons (eight space bugs with separate leg pieces)$5.99
TTC-120515mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in self-propelled artillery configuration (one vehicle)$12.99
TTC-120615mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in combat infantry carrier configuration (one vehicle)$12.99
TTC-120715mm Pelagic Dominate "Man of War" Heavy Anti-Grav Vehicle in main battle tank configuration (one vehicle)$12.99
TTC-120815mm Pelagic Dominate "Sea Wasp" Light Anti-Grav Vehicle, with three turret choices (one vehicle)$4.29
TTC-120915mm Pelagic Dominate Bioweapon Insertion Pod ("Bug Dumper") (one pod, open)$3.99


15mm Garn Alien Warriors


Garn Commander and Warrior painted and based by
Steve Dean.
15mm versions of our popular Garn Warriors, first released in 28mm, these are a sentient Reptilian species that evolved from a race similar to the great Tyrannosaurs of old Earth. Hulking and powerful, the exclusively carnivorous Garn are driven by two hearts and a relentless appetite for flesh and booty. These warriors need little protection other than their own thick, scaly skin as each wears an advanced technology force field on its back, and they carry large weapons of considerable power. In short, the normal Garn warrior is easily a match for the elite power armoured terran soldier, and is possessed of an irresistible will to conquer.

The normal warrior models (in TTC1100) and the heavy weapon warrior have a selection of weapon inserts that are easily assembled -- the normal warrior pack with enough assault cannons for all three warriors, but also with one flamethrower and one plasma gun inserts. The command/heavy weapons ack comes with a sprue of three different heavy weapons inserts for the heavy weapons warrior -- a laser cannon, a missile launcher, or a plasma cannon.

The Garn are a perfect addiition to any 15mm science fiction line, big strong, brave and ferocious, they will put an elite force of mercenaries or redoubtable enemies on your tabletop.


CodeContentsPrice (US$)Order/Progress
TTC-110015mm Garn Alien Warriors (three models, three assault cannon inserts, one flamethrower insert, and one plasma gun insert)$2.49
TTC-1100115mm Garn Alien Warrior Commander and Heavy Weapon Warrior (two models, one sprue with laser cannon, missile launcher, and plasma cannon inserts for the Heavy Weapon Warrior)$1.69
TTC-1100215mm Garn Alligator Class Battle Barge$TBDBeing Sculpted


15mm Terran Corporate Marine Corp.


Corporate Marine Rocketeer painted and based by
Raven Painting. Base detailing added by Carl.
Earth Marines working for the giant interplanetary corporation that the US Marine Corps established (in conjunction with the Royal Marines) when the earthwide Terran Federal Government was formed, these elite warriors have maintained the high standards of combat skill and elan of their predecessors in the US Marine Corps and Royal Marines. In fact, now that the marine brass have no politicians to answer to, and their own budget to work with, some say that the Terran Corporate Marine Corp. has never been a more elite formation of warriors.

These select warriors are dedicated to the Corp., Mankind and to the transplanetary corporations that they serve (in that order), and even though the various Marine divisions occasionally find themselves at odds on the battlefield when serving battling corporations, they fight by a strict code of honor and respect for their brothers who happen to be foes. More often than not, however, they are embroiled with a rogue's gallery of aliens to be rooted out to make the galaxy safe for mankind and corporate enterprise -- the only code that applies then is Code: Kill!

Sculpted by Mike Broadbent.


CodeContentsPrice (US$)Order/Progress
TTC-100015mm Corporate Marine Grunts (five models with full body armour and advanced tech rifles)$2.99
TTC-100115mm Corporate Marine Command and Heavy Weapons (five models with full body armour, officer, NCO, RTO, SAW gunner and rocketeer)$2.99
TTC-100215mm Corporate Marine Cafferata Class Infantry Assault Vehicle with portable mini-gun droidTBAFuture release
TTC-100315mm Corporate Marine L-HAC (Legged Heavy Assault Cyborg)TBAFuture release



15mm Space Demon Hive


Space Demon Assault Warrior and Hammerhead painted by
Raven Painting. Base detailing added by Carl.
Horrific extragalactic hive creatures to infest your 15mm science fiction or fantasy gaming table as they implacably advance toward close assault with the foe. Man-size Warriors come in four different body poses and two different separate heads for maximum pose variation (Hammerheads only have one head type). The huge command creatures (King and Queen Demons) come with separate heads and back spines, which are interchangable. Ready to swarm across your battlescape!


CodeContentsPrice (US$)Order/Progress
TTC-90115mm Space Demon Assault Warriors (eight models, four pose variants and two head variants)$5.99
TTC-90215mm Space Demon Hammerhead Warriors (eight models, four pose variants and one head variant)$5.99
TTC-90315mm Space Demon Infiltrator Warriors (eight models, four pose variants and two head variants)$5.99
TTC-90415mm Space Demon Queen (one model)$3.99
TTC-90515mm Space Demon King (one model)$3.99


About the Space Demons

The name "Space Demons" was given to these extragalactic horrors by the Garn when first discovered in our galaxy infesting Speedieff 3, whose inhabitants had not paid their taxes to their benevolent overlord, Jellina Joel I, in over six months. With her normal kindness and understanding, she dispatched two merchant-war vessels of Red Garn to persuade them to remit. The Garn "auditing" the planet knew something was amiss when they failed to pick up chatter from the planet while still in FTL transit, which they like to listen to ahead of time to see if the target planet knows they are coming, and to work up an appetite. Visual and thermal scans exposed the real problem -- no one was paying their taxes because everyone was dead, replaced apparently by creatures so awful that the Garn could think of no other name for them than "Space Demons," as their appearance harkened back to the demons from nether regions said in legend to require exorcism so that the ancient Garn could take their rightful place as rulers of Torosus. What the actual name of these creatures is, uttered with dread in some distant galaxy, no one can truly say.

Their vile, eyeless appearance made them even more attractive to the maniacal Red Garn as foes, and they teleported down to the planet's surface bellowing their war cries, ready for triumph or a thrilling death. The result was the latter, though thousands of the creatures were mown down or torn to pieces by the Red Garn. Since then Jellina, who listened to the transmissions and watched the battle vids, has spent time trying to decide whether to eradicate these annoyances (for Speedieff 3 has valuable exotic ores), or use them as particularly lovely terror weapons, or perhaps a bit of both. In the meantime these creatures seem to be spreading to nearby systems, and the Garn have been studying their ways as they would any other foe.

Five basic variants have been identified so far, three "Warrior" types and two "Royalty" types. By far the most numerous of the Warrior types are what the Garn call Assault Demons -- mindless creatures manipulated by a brilliant and savage monster, the Demon Queen, to launch incredibly rapid suicide attacks against enemy forces. Armed only with tooth, claw, and tail spike, these beasts, bred for hand to hand combat, spell instant evisceration to any unarmed human, and actually require that a Garn warrior exert himself a bit in killing one. In their thousands, they are well neigh unstoppable. But when out of proximity to their queen, the Assault Demons lay low, huge numbers of them often disappearing entirely into the terrain, and only attack nearby movement.

The most clever and stealthy of the Warrior types, the Infiltrator Demons are no less deadly that their Assault brethren in hand to hand combat. Able to act on their own initiative, seemingly thinking without the aid of the Queen, they creep slowly about on the enemy's flanks and rear, then launch lightning fast assaults, often without being noticed at all. When a demon egg hatches out of all proximity to a Queen, it spawns as an Infiltrator, and will often wipe out dozens of prey before it is cornered and killed, if at all. Many a ship has been emptied of crew by one such monster.

When the prey use advanced firepower, the hive may spawn the last Warrior type, the so-called Hammerhead Demons, which spout sizzling streams of lethal corrosive acid from special extensions on both sides of their heads. These acid streams have a startlingly long range, and rarely do they miss their target. The Garn have not been able to determine if these creatures require the presence of a Queen to operate, or if like the Infiltrators they operate on their own initiative.

Ruling over these hordes of nightmare Warriors are two enormous beasts, implacable foes in combat, the so-called "Space Demon Royalty." The Space Demon Queens, already mentioned, direct the strategy of the hive with superhuman cunning, and hang back from combat unless the situation requires, their eyeless glance missing no detail. Equally intelligent as the Queens, the Space Demon Kings are sometimes known to the Garn as Infiltrator Princes because they generally have a bodyguard of Infiltrators and can crouch low to lead Infiltrator forces on flank attacks, then spring up and ruin the enemy line using their awesome strength and amazing combat proficiency. Alternately the Kings are equally prepared to sweep straight down upon the middle of the enemy line, forming the point of a surging wedge of Assault Demons, weathering blast after blast from massive enemy cannons, seemingly impossible to fell -- it is at times like these that the Kings are called Gargantua with evident Garn admiration.