|
|
Follow the adventures of Janice Prishwalken and Richard Smith-Grenville, an American big game hunter and British archaeologist but also Allied spies, as they set out to foil the ambitious Imperial German Army captain, Kuno v. Schrecklichdorf, on Mystri Island, a strange and benighted dot in the middle of the Pacific Ocean. Von Schrecklichdorf is having considerable success plundering the dark secrets of the island, and is busily shipping them back to the Fatherland via a pair of specially modified long-range U-boats. They are then tested, sometimes with horrific effect, in limited attacks in the trenches. Can Janice and Richard, assisted by their faithful Gurkha guards Nawang, Yubraj and Rambahadur, stop von Schrechlickdorf and his brutal Stosstruppen squad from finding, then unleashing these terrors on our brave lads in the trenches halfway 'round the world?
This line will eventually contain many of the "tribes" of Mystri Island, as well as various creatures living in its nether regions, the antiquated forces of the local governments (of which there are, at last count, at least three), and then the outsiders who intrude upon the steaming jungles of this mysterious place.
A primer to the Mystri Island campaign is in the works and will be posted here, then expanded.
Our Heroes

Kuno v. Schrecklichdorf painted and based by .
|
It is 1917 and despite positive developments, it is increasingly clear that Germany is losing the war. Hearing of strange, bellicose creatures on remote Mystri Island, which, rumor has it, can be bent to man's will, the German high command sends young Guards Jager officer Kuno von Schrecklichdorf to find and retreive these bizarre creatures for the Fatherland! And who better? This strapping young man, fully six foot two, is embued with a sense of honour and duty, as chivalrous as the knights of old yet determined to plunder the dark mysteries of this shrouded island, no matter what the cost. Armed with a broomhandle Mauser, quick wits, and deadly aim, he is a formidable opponent.
|

Janice Prishwalken painted and based by .
|
It became clear all too soon that v. Schrecklichdorf's expeditions were bearing fruit when terrible carnage, mysterious in nature, was unleashed in what could only be termed as "controlled experiments" on the brave lads in the trenches. The Allies were quick to respond, and top American spy, big game hunter Janice Prishwalken, was shipped off to track and stop v. Schrecklichdorf. Packing a Holland and Holland .600 Nitro Express given her by a grateful hunter whose life she saved with it, as well as two of the new-fangled M1911 .45 pistols, Janice is formidably armed, skilled in the use of all manner of weaponry, and intrepid in uncovering the mysterious! Gifted at befriending and communicating with all manner of people, and with a truly uncanny ability to read the instincts of animals, this "highly unorthodox woman" proves a critical defense of the Allies' cause.
|

Richard Smith-Grenville painted and based by .
|
The British Secret Service Bureau, having discovered v. Schrecklichdorf's mission, now sends one of their top men, the archaeologist Richard Smith-Grenville, to accompany the young Miss Prishwalken and get to the bottom of Fritz's activities in this mysterious, little known Pacific island. Matching the wily Hun inch for inch, the tall and handsome Smith-Grenville always dresses as a proper Englishman should, no matter what the clime, and is determined to teach the Kaiser a thing or two about conducting war properly, even if a certain degree of arm-twisting is required. At first rather nonplussed by having to work with a woman, Richard develops a respect for, and platonic friendship with, this "exceptionally remarkable young lady," and in the end it was agreed that no better team could possibly have been assembled. Many were the occasion in which the thunderous crack of Janice's H&H saved Richard's life from some scaly abomination -- and many were the potential slayers of Janice who fell to Richard's powerful Webley.
|
Mystri Island Bloodworm

Bloodworm painted by .
|
The females of this horrible species frequently reach lengths of 60 feet or more, and live underground, making multiple tunnels to the surface, then laying in wait below ground, sensing the slightest vibration and the best tunnel to use to surprise the prey. The creature will then hurtle to the surface, impale the prey with its spiky mouthparts, and suck all of the juices from the unfortunate creature, leaving a dried, leathery husk. Naturally the prey often attempts to fight back, but the bloodworm's segmented armour is like steel, protection from the sharpest spear or sword.
The males are small and inoffensive creatures that live at the roots of trees placidly sucking the sap, and are sought out by the females only for mating, though they are a delicacy on Mystri Island when they can be dug up.
A towering worm monster well over 25mm tall, this creature will be a serious menace for your Mystri Island adventurers, and would even give serious pause to a 28mm character! Sculpted by Mark Evans.
|
| Code |
Contents |
Price (US$) |
Order/Progress |
| MYST-2 | Mystri Island Bloodworm | $2.49 | |
Spearbearer Insectmen

Spearbearers painted by . Antennae added by Chris.
|
It was a simple act, done many times before. Albrecht, one of v. Schrecklichdorf's Stosstruppen guards, tossed a hand grenade up at a coconut to dislodge it from a tree -- but no one could have anticipated what came next. The "potato masher" hit the ground, exploded though it had not been armed, creating a steaming hole in the ground, obviously having unearthed some sort of cavern. A rank odor quickly wafted from the hole, and a moment later, something worse emerged, whatever it was -- as large as a man, but with shiny armoured skin, unblinking orbs for eyes, rending mandibles, a razor sharp horn emerging from the top of its head, antennae, and swordlike claws for arms, it was ... an abomination!
As the dumbfounded Germans looked on, another such creature popped from the hole and let out a disagreeable whirring click of a sound. Then came another, and another, and ....
Tempting as it was to run from these horrors, now massing and looking intently on the little German search party, v. Schrecklichdorf realized that something had to be done, and fast, for they kept coming, and coming, and coming -- by thunder, thought v. Schrecklichdorf, would they ever stop? And now it was seen that upon their backs grew vestigial wings which periodically propelled the creatures forward along the jungle floor at great speed with a chitinous whir that made the skin crawl. Von Schrecklichdorf quietly gave the order, "we must seal that hole." And so the battle began ....
"Old school" bugmen with a thousand uses, from pulp to horror to sci fi to fantasy to Lovecraftian gaming! There are little cups on the sides of the heads to hold wire antennae if you wish to add them (we recommend it!). Sculpted by "Whiff Waff."
|
Undead of the Nightmare Coast

Undead Zombie and Vlad Hamyldon painted and based by .
|
There's part of the eastern shore of Mystri Island called by all the "Nightmare Coast," and with good reason, for the living dead haunt these damned, pestilential shores. Zombies, corpses shambolically animated and desiring the brains of the living for consumption, appear from the jungle, or at times dig themselves from the very earth, sometimes seriously decayed, groping for the flesh of the living even before they have cleared the earth that has long held them.
In command of this dark world is a pair of vampires -- legend has it, twin brothers -- one existing in manbat form and the other in the appearance of a handsome, elegantly attired yet undeniably fiendish human. The manbat wields a golden rod of terrible power, deeply ensorcelled with necromantic magic, commanding all dead things, and stealing the life from those who still draw breath.
All available to populate your Mystri Island games or add to any discriminating zombie, horror or pulp collection!
|
About the Undead of the Nightmare Coast
It is said that, fully five hundred years ago, a beautiful Eastern European woman, the countess Madalina Hamyldon, who had just become pregnant with twins, was bitten by a vampire, becoming one herself. As she drank from the blood of the living, the gravid vampiress fed her two unborn children this unnatural sustenance, and bore from her womb two undead sons, one unnaturally handsome, the other a hideous cross between human and bat. Named Georg and Vlad, these two brothers hid in the shadows with the rest of their kind, but Vlad's monstrous form eventually made this virtually impossible, and soon Madalina was desperately seeking an obscure corner of the world for her sons to escape the crucifix and the stake. So desperate was she that she resorted to hiring passage for Georg, and cargo space for Vlad's crate, on a Hanseatic League vessel bearing a mission of exploration by a utopian German pilgrim group, a mission seen by all as madness; once the ship left port, it was never heard from again, and few were surprised.
Unbeknownst to the Old World, this German vessel, laden with colonists hoping for a new life in a faraway jungle paradise, wrecked itself instead on the coast of Mystri Island, for so many of its seamen had been horribly drained to the last drop of their blood that all order had long ago been lost onboard, and the ship's wheel spun wildly as fear and confusion held the helm. Vlad and Georg disappeared from the wreckage and into the jungle, where, almost four hundred years later, they were still lurking in a darkly glorious mansion built by zombie labour -- Georg bewitching all who entered their domain, more victims to sate the brothers' appetite, Vlad wielding a golden rod thrumming with necromantic power, commanding the dead to follow his every wish.
And now, this forbidden coast is entered by the unwary once again, by explorers from Europe, some in stern and dour dress, searching for possible military benefits for their Fatherland, other explorers labouring mightily to prevent such discoveries ....
Reptilian Hunters

Reptilian Hunter painted and based by .
|
Lithe Reptilian tribesmen to stalk silently across your gaming table! Five different exciting poses. I love lizardmen, but thought there were enough big hulking lizardmen out there, basically orcs with reptile heads, so made these like a reptilian version of stone age peoples who inhabit jungles -- perhaps a bit on the small side, but tireless, wiry, muscular and fit. They are totally naked so as to fit into any gaming background that uses fantastic elements. I think they'd made superb Venusian natives in a Victorian sci fi adventure too, for instance!
Sculpted by Dom Seys.
|
| Code |
Contents |
Price (US$) |
Order/Progress |
| MYST-300 | 15mm Reptilian Hunters (set of five different poses) | $2.99 | |
About the Reptilian Hunters
The Reptilian Hunters are the masters of the jungles, swamps and forests of Mystri Island. Blending in perfectly with their environment, intuitively knowing how to stand amongst light and shadow to not be seen, they creep silently upon their prey, or at times their prey blunder right into the midst of the Reptilians, standing directly in the presence of their doom without knowing it. Alternately they can mass and charge on the prey, moving with blinding speed and amazing dexterity through undergrowth or across clearings to engage the enemy.
These ten separate tribes are exclusively carnivorous, and will eat all and any meat, including members of the other nine tribes (but there is no cannibalism within a tribe). Leading a semi-nomadic lifestyle, possessing near perfect night vision, they are the apex sentient predators on Mystri Island. For all their guns and technology, the humans in the urban settlements know that, if the Reptilians wish to hunt them, they will end up simply as prey, and indeed the Reptilians do periodically launch limited forays even into the ciudades. And to the many human tribes in the Mystrian outback, the Reptilians simply spell death. Fortunately, their numbers are relatively few, and their taste in flesh is varied.
Many are their methods of attack. Incredibly fast and skillful with their simple but expertly crafted weaponry, when they duel each other the clashes are a spectacle to watch, the weapons a blur, the small turtleshell bucklers fending off blows few humans could even see coming. When hunting other animals, they add a third, unstoppable weapon -- their own toothy maws, with a fast acting toxin emitted from a gland at the back of the jaw. One such bite usually means quick paralysis which lasts for over a day -- long enough to be returned to the Reptilian camp and eaten still fresh.
Small and lithe, these creatures are surely savage but not cruel or vicious, indeed mysterious are their ways, at least until that most unlikely of things happened -- a Reptilian, Stalks-at-Dawn, befriended American spy Janice Prishwalken after admiring her hunting skills. His tribe, the Cliff-Walkers, later became firm friends of the Allied Powers, and Stalks-at-Dawn became the only non-human to be awarded the Victoria Cross.
The Accursed Getinmahbeli

Getinmahbeli painted and based by .
|
This line covers the strangest of all the human tribes of Mystri Island, the Getinmahbeli, or at least what's left of them (they had the men for dinner and the children for dessert), cursed to suffer from hunger despite the obvious surplus of nutrition they are taking in. This leads to a nonstop rampage through the jungles and settlements of Mystri Island, waxing ever swollen as they devour their way across the island, confronting and consuming new prey.
Design Note: These are essentially Kalinga headhunters, and use the weapons, shields, and dress of those people, although of course the historical Kalinga headhunters are extremely fit men who generally fight nearly naked! They were fashioned so that, in addition to the accursed tribeswomen, they can used as a humorous take on the DBM Polynesian and Melanesian list for the Moluccas. (As such, for those so inclined, a discounted price is available for large batches of the Getinmahbeli.) While these are sculpted as 15mm, because of their proportions they would make terrific little female pygmies in 28mm scale as well! Well, "little" in terms of height anyway ....
|
About the Accursed Getinmahbeli
The Getinmahbeli tribal elders couldn't figure it. The women of the tribe, normally svelte and weight-conscious, were hungry, very hungry, and had long since devoured all of the domesticated animals and eaten their way through the bush meat, yet still had a look of demented famishment in their eyes. It was, to say the least, disconcerting, the way they complained about ravenous appetite despite obviously being quite excessively full from all the recent gobbling.
What the elders, or indeed any of the Getinmahbeli men, did not know was that many of the women had recently emerged from their stilt-huts to taunt and mock a traveling old hag. The hag, who it turns out was, inevitably, a witch, had cursed these slender women to have all-consuming hunger, now and forever, until they ate so much they exploded.
Another thing the men did not know was that this was to be their last night on earth, for the women, by now driven to madness by hunger, would arise in the night and devour the men, dispatching them with their own headtaking axes, then boiling them up with the few remaining herbs.
The Getinmahbeli men are gone, so the women are on the move, looking for new sources of food. Looking very hard, in fact: an unstoppable shock front, stripping one area after another like rotund locusts. Oh, the hunger, the hunger....
One never knows when these wild-eyed maniacs will burst upon the scene, completely changing the balance of power on Mystri Island, impossible to reason with, attacking everything edible they blunder upon in their desperately frenzied hunger.
| | | |